ability_mods: cha_mod: 4 con_mod: 1 dex_mod: 5 int_mod: -1 str_mod: 4 wis_mod: 2 ac: 25 ac_special: null alignment: CE automatic_abilities: null description: 'Perpetually cursed to hunger and failure, a culdewen plies waterways in search of appealing fish to catch—the bigger the better. Of course, this diminutive, emaciated fey calls every living creature a "fish." Only other fey are exempt, and they tend to consider culdewens lost causes. A culdewen can never find satisfaction. Each time they catch a fish, a magical curse forces them to hunt for an appealing spot to dine—an island, cove, or abandoned dock or shack where they can eat in peace. By the time they arrive, their catch will be gone. Every time. Forever. A foul mood hovers over a culdewen, causing them to swear colorfully, smack things with their oar, and shake their tiny fists at the sky. Conversation with a culdewen is fruitless, as they talk in circles, speaking only of fishing and the weather. Capturing a "fish" gives a culdewen a rare moment of happiness; the culdewen capers and ululates, pleased with their catch, and rushes off to their boat. **__Recall Knowledge - Fey__ (__Nature__)**: DC 23' hp: 105 hp_misc: null immunities: null items: - oar (functions as mace) - fish hook knowledge_checks: dc: 23 skills: - Nature languages: - Aquan - Common - Sylvan level: 7 melee: - action_cost: One Action damage: formula: 2d10+7 type: piercing name: fish hook plus_damage: - formula: null type: hooked to_hit: 17 traits: - trip - action_cost: One Action damage: formula: 2d6+7 type: bludgeoning name: oar plus_damage: null to_hit: 17 traits: - shove name: Culdewen perception: 15 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature struck by the culdewen's fish hook is skewered, taking 1d4 __persistent bleed damage__ as long as the hook remains stuck in it. The fish hook can be removed only if a creature spends an __Interact__ action and succeeds at a DC 25 __Athletics__ check to pull it free. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Hooked range: null raw_description: '**Hooked** A creature struck by the culdewen''s fish hook is skewered, taking 1d4 __persistent bleed damage__ as long as the hook remains stuck in it. The fish hook can be removed only if a creature spends an __Interact__ action and succeeds at a DC 25 __Athletics__ check to pull it free.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: A creature is hooked by the culdewen's fish hook and adjacent to the culdewen effects: null failure: null frequency: null full_description: null generic_description: null name: Land the Fish range: null raw_description: '**Land the Fish** **Requirements **A creature is hooked by the culdewen''s fish hook and adjacent to the culdewen; **Effect **The culdewen hoists the creature over their shoulder, as though it weighs no more than a fish. Unless the creature is unable to act, the culdewen must attempt an __Athletics__ check against the creature''s Fortitude DC. On a success, the creature is __restrained__ by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen''s curse above).' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen's hand. If a creature is hooked, the culdewen attempts an __Athletics__ check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Reel In range: null raw_description: '**Reel In** (__manipulate__) The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen''s hand. If a creature is hooked, the culdewen attempts an __Athletics__ check against the creature''s Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).' requirements: null success: null traits: - manipulate trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The culdewen unleashes a string of invectives. Each creature that hears them must attempt a DC 25 Will save, with the effects of __mariner's curse__ and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Swear range: null raw_description: '**Swear** (__auditory__, __curse__, __enchantment__, __primal__) The culdewen unleashes a string of invectives. Each creature that hears them must attempt a DC 25 Will save, with the effects of __mariner''s curse__ and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day.' requirements: null success: null traits: - auditory - curse - enchantment - primal trigger: null ranged: - action_cost: One Action damage: formula: 2d10+7 type: piercing name: fish hook plus_damage: - formula: null type: hooked to_hit: 18 traits: - thrown 30 feet rarity: Common resistances: null ritual_lists: null saves: fort: 14 fort_misc: null misc: -2 status to all saves vs. curses ref: 18 ref_misc: null will: 13 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: 'A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey—typically being lost in the water or consumed by aquatic creatures—and can be recovered only by a __wish__ spell or similarly powerful magic. ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Culdewen's Curse range: null raw_description: '**Culdewen''s Curse** (__curse__, __enchantment__, __primal__) A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey—typically being lost in the water or consumed by aquatic creatures—and can be recovered only by a __wish__ spell or similarly powerful magic. ' requirements: null success: null traits: - curse - enchantment - primal trigger: null senses: - Perception +15 - low-light vision size: Small skills: - bonus: 16 misc: null name: 'Athletics ' - bonus: 16 misc: null name: 'Deception ' - bonus: 14 misc: null name: 'Intimidation ' - bonus: 12 misc: null name: 'Nature ' - bonus: 14 misc: null name: 'Sailing Lore ' - bonus: 15 misc: null name: 'Stealth ' - bonus: 16 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 57 page_stop: null speed: - amount: 40 type: Land - amount: 40 type: swim spell_lists: null traits: - CE - Small - Amphibious - Fey type: Creature weaknesses: - amount: 5 type: cold iron