ability_mods: cha_mod: 2 con_mod: 3 dex_mod: 0 int_mod: -1 str_mod: 6 wis_mod: 1 ac: 22 ac_special: - descr: 24 with shield raised alignment: LN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The doorwarden can Raise its Shield and gain its shield's benefit to AC against the triggering attack. effects: null failure: null frequency: null full_description: null generic_description: null name: Reactive Shield range: null raw_description: '**Reactive Shield** [Reaction] **Trigger** An enemy hits the doorwarden with a melee Strike. **Effect** The doorwarden can Raise its Shield and gain its shield''s benefit to AC against the triggering attack.' requirements: null success: null traits: null trigger: An enemy hits the doorwarden with a melee Strike. - action_cost: Reaction critical_failure: null critical_success: null description: When the doorwarden uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet. effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. effects: null failure: null frequency: null full_description: null generic_description: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield raised, you would take damage from a physical attack. **Effect** You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical attack. description: 'Doorwardens are constructs originally invented by elves. Upon first glance, these guardians resemble ornate doors made entirely of steel or even mithral, but when trespassers try to force their way past, the doorwarden transforms into a skilled and sturdy soldier bearing its "door" like a towering shield. Perceptive travelers can sometimes spot a door warden before its magic becomes obvious. The door often bears a round disk or similar embossment that resembles a shield boss designed for bashing, and the bar that can be lowered to block entry resembles an arm clasping a longsword by the hilt. The original doorwardens crafted by the elves included a motif of elven armor and a metal mask in the style of Alseta''s own, though other cultures embellish their own doorwardens with their own themes and sometimes even their own ancestral weapons, such as axes for dwarven doorwardens. Doorwardens sometimes know about the chambers they guard, and they have been known to speak to trespassers, especially elves. But a doorwarden cannot be persuaded to stand aside; it is bound to the portal where it has been placed and will defend it until destroyed. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 22' hp: 60 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious items: - longsword - steel shield (Hardness 5, HP 20, BT 10) with shield boss knowledge_checks: dc: 22 skills: - Arcana - Crafting languages: - Common level: 5 melee: - action_cost: One Action damage: formula: 1d8+9 type: slashing name: longsword plus_damage: null to_hit: 15 traits: - reach 10 feet - versatile P - action_cost: One Action damage: formula: 1d6+9 type: bludgeoning name: shield boss plus_damage: null to_hit: 15 traits: null - action_cost: One Action damage: formula: 1d4+8 type: bludgeoning name: door plus_damage: null to_hit: 13 traits: null name: Doorwarden perception: 13 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Until the next time it acts, the doorwarden appears to be a door. It has an automatic result of 31 on __Deception__ checks and DCs to pass as a door. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Imitate Door range: null raw_description: '**Imitate Door** (__concentrate__) Until the next time it acts, the doorwarden appears to be a door. It has an automatic result of 31 on __Deception__ checks and DCs to pass as a door.' requirements: null success: null traits: - concentrate trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The door opens and slams its doors, making two door Strikes against one creature. If both hit, the creature is __grabbed__—stuck between the doors. The doorwarden's multiple attack penalty doesn't increase until it has finished both attacks. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Slam Doors range: null raw_description: '**Slam Doors** [Two Actions] (__concentrate__) The door opens and slams its doors, making two door Strikes against one creature. If both hit, the creature is __grabbed__—stuck between the doors. The doorwarden''s multiple attack penalty doesn''t increase until it has finished both attacks.' requirements: null success: null traits: - concentrate trigger: null ranged: null rarity: Uncommon resistances: - amount: 5 type: physical (except bludgeoning) ritual_lists: null saves: fort: 12 fort_misc: null misc: null ref: 7 ref_misc: null will: 10 will_misc: null sense_abilities: null senses: - Perception +13 - low-light vision - see invisibility size: Large skills: - bonus: 13 misc: null name: 'Athletics ' - bonus: 11 misc: null name: 'Intimidation ' source: - abbr: 'Pathfinder #145: Hellknight Hill' page_start: 86 page_stop: null speed: - amount: 20 type: Land spell_lists: - dc: 19 misc: null name: Arcane Innate Spells spell_groups: - heightened_level: null level: 2 spells: - frequency: null name: see invisibility requirement: null to_hit: null traits: - Uncommon - LN - Large - Construct type: Creature weaknesses: null