ability_mods: cha_mod: 1 con_mod: 1 dex_mod: 2 int_mod: 0 str_mod: 1 wis_mod: 4 ac: 20 ac_special: - descr: 22 with shield raised alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. effects: null failure: null frequency: null full_description: null generic_description: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield raised, you would take damage from a physical attack. **Effect** You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical attack. description: 'Many drow priestesses venerate demon lords and other foul divinities. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 18' hp: 39 hp_misc: null immunities: - sleep items: - chain mail - hand crossbow (10 bolts) - lethargy poison (4 doses) - rapier - religious symbol - steel shield (Hardness 5, HP 20, BT 10) knowledge_checks: dc: 18 skills: - Society languages: - Abyssal - Elven - Undercommon level: 3 melee: - action_cost: One Action damage: formula: 1d6+2 type: piercing name: Rapier plus_damage: null to_hit: 9 traits: - deadly 1d8 - disarm - finesse name: Drow Priestess perception: 9 proactive_abilities: null ranged: - action_cost: One Action damage: formula: 1d6 type: piercing name: Hand Crossbow plus_damage: - formula: null type: lethargy poison to_hit: 9 traits: - range increment 60 feet - reload 1 rarity: Common resistances: null ritual_lists: null saves: fort: 8 fort_misc: null misc: +1 status to all saves vs. magic, +2 status to all saves vs. mental ref: 7 ref_misc: null will: 11 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: ' ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Light Blindness range: null raw_description: '**Light Blindness** ' requirements: null success: null traits: null trigger: null senses: - Perception +9 - darkvision size: Medium skills: - bonus: 8 misc: null name: 'Deception ' - bonus: 8 misc: null name: 'Intimidation ' - bonus: 9 misc: null name: 'Religion ' - bonus: 5 misc: null name: 'Society ' - bonus: 7 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 137 page_stop: null speed: - amount: 30 type: Land spell_lists: - dc: 21 misc: null name: Divine Prepared Spells spell_groups: - heightened_level: null level: 2 spells: - frequency: x3 name: harm requirement: null - frequency: null name: silence requirement: null - frequency: null name: spiritual weapon requirement: null - heightened_level: null level: 1 spells: - frequency: null name: bless requirement: null - frequency: null name: command requirement: null - frequency: null name: fear requirement: null - heightened_level: 2 level: 0 spells: - frequency: null name: detect magic requirement: null - frequency: null name: guidance requirement: null - frequency: null name: know direction requirement: null - frequency: null name: read aura requirement: null - frequency: null name: stabilize requirement: null to_hit: null - dc: 17 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: darkness requirement: null - heightened_level: null level: 3 spells: - frequency: null name: dispel magic requirement: null - frequency: x3 name: levitate requirement: null - heightened_level: null level: 2 spells: - frequency: at will name: darkness requirement: null - frequency: at will name: faerie fire requirement: null - heightened_level: null level: 1 spells: - frequency: at will name: command requirement: null - heightened_level: 4 level: 0 spells: - frequency: null name: dancing lights requirement: null to_hit: null traits: - CE - Medium - Drow - Elf - Humanoid type: Creature weaknesses: null