ability_mods: cha_mod: 3 con_mod: 6 dex_mod: 3 int_mod: -2 str_mod: 7 wis_mod: 5 ac: 30 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become __sickened 1__ (plus __slowed 1__ for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against __disease__ and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Stench range: null raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become __sickened 1__ (plus __slowed 1__ for as long as it''s sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against __disease__ and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.' requirements: null success: null traits: - aura - olfactory trigger: null description: 'In transforming __xulgaths__, __drow__ fleshwarpers sought not to create a new type of creature but to recapture a form of xulgath predecessor believed entirely vanished from Golarion. Ghonhatines are the result—hulking reptilian beasts who prefer to crawl on all fours and tear at their foes with bestial fury. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 27' hp: 175 hp_misc: null immunities: - disease items: null knowledge_checks: dc: 27 skills: - Occultism languages: - Undercommon level: 10 melee: - action_cost: One Action damage: formula: 2d12+10 type: piercing name: jaws plus_damage: - formula: 1d6 type: persistent acid to_hit: 23 traits: - reach 10 feet - action_cost: One Action damage: formula: 2d10+10 type: slashing name: claw plus_damage: null to_hit: 23 traits: - agile - reach 10 feet name: Ghonhatine perception: 19 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The ghonhatine is adjacent to the corpse of a creature that died within the last hour effects: null failure: null frequency: null full_description: null generic_description: null name: Feed range: null raw_description: '**Feed** (__manipulate__) **Requirement** The ghonhatine is adjacent to the corpse of a creature that died within the last hour; **Effect** The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once.' requirements: null success: null traits: - manipulate trigger: null - action_cost: None critical_failure: null critical_success: null description: A ghonhatine's vomit carries an awful disease that, over time, can cause a suffering creature's flesh to develop painful boils that eventually slough away, leaving gaping wounds; **Saving Throw** DC 28 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** __enfeebled 1__ and __drained 1__ (1 day); **Stage 3** enfeebled 2 and drained 2 (1 day); **Stage 4** enfeebled 2 and drained 3 (1 day); **Stage 5** drained 4, enfeebled 2, and __unconscious__ (1 day); **Stage 6** dead effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Fleshgout range: null raw_description: '**Fleshgout** (__disease__) A ghonhatine''s vomit carries an awful disease that, over time, can cause a suffering creature''s flesh to develop painful boils that eventually slough away, leaving gaping wounds; **Saving Throw** DC 28 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** __enfeebled 1__ and __drained 1__ (1 day); **Stage 3** enfeebled 2 and drained 2 (1 day); **Stage 4** enfeebled 2 and drained 3 (1 day); **Stage 5** drained 4, enfeebled 2, and __unconscious__ (1 day); **Stage 6** dead' requirements: null success: null traits: - disease trigger: null ranged: - action_cost: One Action damage: formula: 5d6 type: acid name: vomit plus_damage: - formula: null type: fleshgout to_hit: 19 traits: - acid - range increment 20 feet rarity: Common resistances: - amount: 10 type: acid ritual_lists: null saves: fort: 22 fort_misc: null misc: null ref: 17 ref_misc: null will: 19 will_misc: null sense_abilities: null senses: - Perception +19 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 21 misc: null name: 'Athletics ' - bonus: 19 misc: null name: 'Intimidation ' - bonus: 19 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 119 page_stop: null speed: - amount: 35 type: Land spell_lists: null traits: - CE - Large - Aberration type: Creature weaknesses: null