ability_mods: cha_mod: -1 con_mod: 6 dex_mod: 1 int_mod: -2 str_mod: 7 wis_mod: 4 ac: 32 ac_special: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Catch Rock range: null raw_description: '**Catch Rock** [Reaction]' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. effects: null failure: null frequency: null full_description: null generic_description: null name: Ferocity range: null raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.' requirements: null success: null traits: null trigger: The monster is reduced to 0 HP. - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The attack becomes a critical success. effects: null failure: null frequency: once per day, and recharges when the great cyclops uses Ferocity full_description: null generic_description: null name: Flash of Brutality range: null raw_description: '**Flash of Brutality** [Free Action] (__divination__, __fortune__, __occult__) **Frequency** once per day, and recharges when the great cyclops uses Ferocity; **Trigger** The great cyclops succeeds at an attack roll. **Effect** The attack becomes a critical success.' requirements: null success: null traits: - divination - fortune - occult trigger: The great cyclops succeeds at an attack roll. description: 'Gigantic, dim-witted loners, the great cyclopes embody their lesser kin writ large. They are both stronger and more violent, but their uncontrolled vision into possible futures has driven them beyond reason. They see every moment as a potential storm of uncontrollable fury, and out of a desperate desire for peace, quiet, and an end to their hunger, they lash out at all who come near. Wise creatures avoid great cyclopes at all cost. Debate has long raged over the origins of these massive, destructive giants. They are so large that it had long been assumed they were used as beasts of burden by their lesser kin, but they are now free to hunt and kill without restraint. Other scholars believe the great cyclops is the ultimate fate of the entire cyclops species. Whatever foolish decision or wayward curse caused the end of their civilization is still playing out, occasionally causing a cyclops to withdraw from its own kind, lose all semblance of intellect, and mutate into a lumbering, feral colossus. It is fortunate indeed that the great cyclops prefers to dwell far from humanoid settlements, because its immeasurable bloodlust inspires it to destroy virtually anything that moves, from dinosaurs and other monsters to the occasional explorer or soon-to-be-lost caravan. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 32' hp: 235 hp_misc: null immunities: null items: - greatclub - hide armor knowledge_checks: dc: 32 skills: - Society languages: - Common - Cyclops - Jotun level: 12 melee: - action_cost: One Action damage: formula: 3d10+13 type: bludgeoning name: greatclub plus_damage: null to_hit: 25 traits: - backswing - reach 15 feet - shove - action_cost: One Action damage: formula: 2d10+13 type: piercing name: horn plus_damage: null to_hit: 25 traits: - reach 15 feet - action_cost: One Action damage: formula: 3d4+13 type: bludgeoning name: fist plus_damage: null to_hit: 25 traits: - agile - reach 15 feet name: Great Cyclops perception: 22 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The great cyclops Strides twice and makes a horn Strike. If it moved at least 20 feet away from its starting position, the Strike's damage is increased to 3d10+20. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Powerful Charge range: null raw_description: '**Powerful Charge** [Two Actions] The great cyclops Strides twice and makes a horn Strike. If it moved at least 20 feet away from its starting position, the Strike''s damage is increased to 3d10+20.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Throw Rock range: null raw_description: '**Throw Rock** ' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 4d6+7 type: bludgeoning name: rock plus_damage: null to_hit: 23 traits: - brutal - range increment 120 feet rarity: Uncommon resistances: - amount: null type: '>' ritual_lists: null saves: fort: 25 fort_misc: null misc: null ref: 19 ref_misc: null will: 22 will_misc: null sense_abilities: null senses: - Perception +22 - low-light vision size: Huge skills: - bonus: 18 misc: null name: 'any one Lore ' - bonus: 25 misc: null name: 'Athletics ' - bonus: 22 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 69 page_stop: null speed: - amount: 40 type: Land spell_lists: null traits: - Uncommon - CE - Huge - Giant - Humanoid - Mutant type: Creature weaknesses: null