ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 2 int_mod: 3 str_mod: 6 wis_mod: 3 ac: 25 ac_special: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Once a barghest has eaten enough to grow into a greater barghest, it typically seeks a method to leave the Material Plane and return to the Abyss, there joining other fiends as yet another of that plane''s horrors. As barghests have no innate ability to travel the planes, though, the time it takes for most greater barghests to engineer such a return can usually be measured in years, if not decades. During that time, greater barghests continue to play the roles of gluttons, hunters of humanity, and tyrants of goblinoid tribes. More than a few grow accustomed to such lives on the Material Plane and wholly abandon the end goal of returning to the Abyss, despite the fact that those who do make such a return home often grow even more powerful over time, gaining eerie new abilities and qualities absorbed from the raw chaos of the Abyss itself. In addition to greater barghests being more powerful than typical barghests, the process of transforming into a greater barghest results in hideous mutations that often grant deadly abilities. Some barghests grow large bat-like wings upon their transformation. Others develop toxic breath or vestigial limbs. The options detailed in the stats below represent only the tip of the proverbial iceberg for barghest mutations—feel free to use these as inspiration for coming up with new mutations of your own design. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 25' hp: 105 hp_misc: null immunities: null items: null knowledge_checks: dc: 25 skills: - Religion languages: - Abyssal - Common - Goblin level: 7 melee: - action_cost: One Action damage: formula: 2d10+6 type: piercing name: jaws plus_damage: null to_hit: 17 traits: null - action_cost: One Action damage: formula: 2d8+6 type: slashing name: claw plus_damage: null to_hit: 17 traits: - agile name: Greater Barghest perception: 16 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, __transmutation__) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form.' requirements: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: The process of consuming corpses to evolve into a greater barghest results in odd and unpredictable physiological changes. A greater barghest has one mutation, typically chosen from the following options. effect: null effects: - action_cost: None critical_failure: null critical_success: null description: The barghest grows elongated fangs that seep poison. Its jaws deal 1d6 additional poison damage and 1d6 persistent poison damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Fangs range: null raw_description: '**Fangs** (__poison__) The barghest grows elongated fangs that seep poison. Its jaws deal 1d6 additional poison damage and 1d6 persistent poison damage.' requirements: null success: null traits: - poison trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The barghest breathes a cloud of toxic gas that deals 8d6 poison damage to all creatures in a 30-foot cone (DC 25 basic Fortitude save). It can't use Toxic Breath again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Toxic Breath range: null raw_description: '**Toxic Breath** [Two Actions] (__divine__, __evocation__, __poison__) The barghest breathes a cloud of toxic gas that deals 8d6 poison damage to all creatures in a 30-foot cone (DC 25 basic Fortitude save). It can''t use Toxic Breath again for 1d4 rounds.' requirements: null success: null traits: - divine - evocation - poison trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The barghest makes a claw Strike with a shriveled third arm hanging from its torso. This attack doesn't count for the barghest's multiple attack penalty, nor does that penalty apply on the attack. effects: null failure: null frequency: once per round full_description: null generic_description: null name: Vestigial Arm Strike range: null raw_description: '**Vestigial Arm Strike** [Free Action] **Frequency **once per round; **Trigger **The barghest completes a Strike. **Effect **The barghest makes a claw Strike with a shriveled third arm hanging from its torso. This attack doesn''t count for the barghest''s multiple attack penalty, nor does that penalty apply on the attack.' requirements: null success: null traits: null trigger: The barghest completes a Strike. - action_cost: None critical_failure: null critical_success: null description: The barghest has malformed wings extending from its back. It gains a fly Speed of 25 feet. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Wings range: null raw_description: '**Wings** The barghest has malformed wings extending from its back. It gains a fly Speed of 25 feet.' requirements: null success: null traits: null trigger: null failure: null frequency: null full_description: null generic_description: null name: Mutations range: null raw_description: "**Mutations** The process of consuming corpses to evolve into\ \ a greater barghest results in odd and unpredictable physiological changes. A\ \ greater barghest has one mutation, typically chosen from the following options.\ \ \n\n * **Fangs** (__poison__) The barghest grows elongated fangs that seep\ \ poison. Its jaws deal 1d6 additional poison damage and 1d6 persistent poison\ \ damage.\n\n * **Toxic Breath** (__divine__, __evocation__, __poison__) The\ \ barghest breathes a cloud of toxic gas that deals 8d6 poison damage to all creatures\ \ in a 30-foot cone (DC 25 basic Fortitude save). It can't use Toxic Breath again\ \ for 1d4 rounds.\n\n * **Vestigial Arm Strike** [Free Action] **Frequency **once\ \ per round; **Trigger **The barghest completes a Strike. **Effect **The barghest\ \ makes a claw Strike with a shriveled third arm hanging from its torso. This\ \ attack doesn't count for the barghest's multiple attack penalty, nor does that\ \ penalty apply on the attack.\n\n * **Wings** The barghest has malformed wings\ \ extending from its back. It gains a fly Speed of 25 feet." requirements: null success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: fire - amount: 10 type: physical (except magical) ritual_lists: null saves: fort: 17 fort_misc: null misc: null ref: 15 ref_misc: null will: 12 will_misc: null sense_abilities: null senses: - Perception +16 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 15 misc: null name: 'Acrobatics ' - bonus: 15 misc: null name: 'Athletics ' - bonus: 18 misc: null name: 'Deception ' - bonus: 14 misc: null name: 'Diplomacy ' - bonus: 16 misc: null name: 'Intimidation ' - bonus: 15 misc: null name: 'Stealth ' - bonus: 14 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 37 page_stop: null speed: - amount: 35 type: Land spell_lists: - dc: 25 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: at will name: blink requirement: null - frequency: null name: confusion requirement: null - frequency: null name: dimension door requirement: null - frequency: null name: enlarge requirement: null - heightened_level: null level: 3 spells: - frequency: at will name: levitate requirement: null - heightened_level: null level: 2 spells: - frequency: at will name: invisibility requirement: null - heightened_level: null level: 1 spells: - frequency: null name: charm requirement: null to_hit: null traits: - Uncommon - CE - Large - Fiend - Mutant type: Creature weaknesses: - amount: 5 type: good - amount: 5 type: lawful