ability_mods: cha_mod: 7 con_mod: 7 dex_mod: 5 int_mod: 5 str_mod: 9 wis_mod: 7 ac: 40 ac_special: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'A keketar''s vital organs shift and change shape and position constantly. Immediately after the keketar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The keketar is immune to polymorph effects unless it is a willing target. If blinded or deafened, the keketar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Protean Anatomy range: null raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A keketar''s vital organs shift and change shape and position constantly. Immediately after the keketar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The keketar is immune to polymorph effects unless it is a willing target. If blinded or deafened, the keketar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' requirements: null success: null traits: - divine - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: 30 feet. A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a DC 38 Fortitude save or wink out of existence for 1d4 rounds before completing the teleport. The creature can't act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is stunned 1. Keketars are immune to this effect. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Spatial Riptide range: null raw_description: '**Spatial Riptide** (__aura__, __divine__, __transmutation__) 30 feet. A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a DC 38 Fortitude save or wink out of existence for 1d4 rounds before completing the teleport. The creature can''t act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is stunned 1. Keketars are immune to this effect.' requirements: null success: null traits: - aura - divine - transmutation trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'The ruling caste of the proteans, keketars orchestrate attacks against the bastions of law and adjudicate protean disputes confidently and capriciously. A keketar resembles a shimmering, serpentine creature with spines, claws, and a dragon-like head. A keketar''s actual appearance is in constant flux, but they generally stay about 18 feet long with a weight of around 1,500 pounds. While their physical forms can vary, two things remain constant: First, a keketar''s eyes are always a piercing shade of amber or violet. Second, the keketar''s mark of office—a crown of shifting symbols that hovers above its head—never changes. A keketar cannot remove its crown but can suppress it, although most are loath to do so and consider such an act one of cowardice or shame. Keketars fill a role in protean society of a sort of priesthood, operating as intermediaries between the other proteans and the Speakers of the Depths. All other proteans defer to keketars, treating them in a way similar to how citizens of a mortal city would treat respected nobles; even more powerful proteans defer to the will of the keketars. As with many religions, dogma and theology are prone to interpretation and change, and among the proteans the situation is perhaps even more pronounced. Whatever the nature of and desires held by the mysterious Speakers of the Depths, individual keketars may come to dramatically different conclusions as to their will and intent. To the proteans, though, this inherent dissonance is a strength rather than a weakness. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 36' hp: 290 hp_misc: fast healing 10 immunities: null items: null knowledge_checks: dc: 36 skills: - Religion languages: - Abyssal - Celestial - Protean - telepathy 100 feet - tongues level: 17 melee: - action_cost: One Action damage: formula: 3d10+15 type: piercing name: jaws plus_damage: - formula: 1d6 type: chaotic and warpwave strike to_hit: 33 traits: - chaotic - magical - reach 10 feet - action_cost: One Action damage: formula: 2d10+15 type: slashing name: claw plus_damage: - formula: 1d6 type: chaotic and warpwave strike to_hit: 33 traits: - agile - chaotic - magical - reach 10 feet - action_cost: One Action damage: formula: 2d10+15 type: bludgeoning name: tail plus_damage: - formula: null type: Grab to_hit: 33 traits: - reach 15 feet name: Keketar perception: 30 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The keketar can take the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, __transmutation__) The keketar can take the appearance of any Huge or smaller creature. This doesn''t change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.' requirements: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 1d10+15 bludgeoning, DC 42 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Constrict range: null raw_description: '**__Constrict__** 1d10+15 bludgeoning, DC 42' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When the keketar casts __hallucinatory terrain__, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Reshape Reality range: null raw_description: '**Reshape Reality** (__concentrate__, __divine__, __polymorph__, __transmutation__) When the keketar casts __hallucinatory terrain__, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.' requirements: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature struck by a keketar's jaws or claw Strike must succeed at a DC 36 Fortitude save or be subject to a warpwave. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Warpwave Strike range: null raw_description: '**Warpwave Strike** (__divine__, __polymorph__, __transmutation__) A creature struck by a keketar''s jaws or claw Strike must succeed at a DC 36 Fortitude save or be subject to a warpwave.' requirements: null success: null traits: - divine - polymorph - transmutation trigger: null ranged: null rarity: Common resistances: - amount: 10 type: precision - amount: 25 type: protean anatomy ritual_lists: null saves: fort: 30 fort_misc: null misc: +1 status to all saves vs. magic ref: 28 ref_misc: null will: 34 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A keketar can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of __nondetection__ or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Entropy Sense range: null raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__) A keketar can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of __nondetection__ or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.' requirements: null success: null traits: - divination - divine - prediction trigger: null senses: - Perception +30 - entropy sense (imprecise) 60 feet - darkvision size: Large skills: - bonus: 26 misc: null name: 'Acrobatics ' - bonus: 30 misc: null name: 'Athletics ' - bonus: 33 misc: null name: 'Deception ' - bonus: 35 misc: null name: 'Diplomacy ' - bonus: 35 misc: null name: 'Intimidation ' - bonus: 30 misc: null name: 'Religion ' - bonus: 28 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 269 page_stop: null speed: - amount: 40 type: Land - amount: 50 type: fly - amount: 40 type: swim - amount: 128 type: freedom of movement spell_lists: - dc: 42 misc: '' name: Divine Innate Spells spell_groups: - heightened_level: null level: 9 spells: - frequency: chaotic only name: divine wrath requirement: null - frequency: null name: prismatic sphere requirement: null - heightened_level: null level: 8 spells: - frequency: null name: baleful polymorph requirement: null - frequency: null name: confusion requirement: null - heightened_level: null level: 7 spells: - frequency: null name: disintegrate requirement: null - frequency: at will name: dispel magic requirement: null - frequency: at will name: shatter requirement: null - frequency: x3 name: warp mind requirement: null - heightened_level: null level: 6 spells: - frequency: at will, self only name: teleport requirement: null - heightened_level: null level: 5 spells: - frequency: at will name: creation requirement: null - frequency: null name: dimension door requirement: null - frequency: x2, see reshape reality name: hallucinatory terrain requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: confusion requirement: null - frequency: at will name: dimension door requirement: null - heightened_level: null level: 2 spells: - frequency: at will, lawful only name: detect alignment requirement: null - heightened_level: 5 level: -1 spells: - frequency: null name: tongues requirement: null - heightened_level: 4 level: -1 spells: - frequency: null name: freedom of movement requirement: null to_hit: 32 traits: - CN - Large - Monitor - Protean type: Creature weaknesses: - amount: 15 type: lawful