ability_mods: cha_mod: 5 con_mod: 5 dex_mod: 3 int_mod: 2 str_mod: 4 wis_mod: 3 ac: 25 ac_special: null alignment: CG automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A lillend's auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Free Expression range: null raw_description: '**Free Expression** A lillend''s auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects.' requirements: null success: null traits: null trigger: null description: 'Lillends are tale-tellers, chroniclers, and champions of freedom of expression. They are generally peaceful, but are quick to act if a masterful piece of art is threatened or free speech is suppressed. They pride themselves on inspiring mortals to greater heights of expression and creativity, and more than one bard looks to a lillend as their personal inspiration. Lillends sometimes secretly follow the adventures of mortal heroes to record their stories as epic poems and songs, which they then perform in the packed mead halls of Elysium. When pursuing such goals, lillends take pains to use their innate spells to remain in hiding, as they would rather observe and record events without "polluting" them with their own intervention. Nevertheless, a lillend who sees their charge faced with certain death often cannot resist the urge to intervene and save the day. Inevitably, this brings a close to the lillend''s chronicles, as their relationship with their subject invariably shifts from one of detached observation to friendship or more. Yet lillends remain hesitant to involve themselves for overlong in a mortal''s life, in part because they fear what sort of fiendish attention their presence might attract, but mostly out of respect for the mortal''s own destiny. A lillend would, all things being equal, prefer to let mortals choose their own fate rather than run the risk of sending someone down a path to which their heart is not set. **__Recall Knowledge - Celestial__ (__Religion__)**: DC 23' hp: 145 hp_misc: null immunities: null items: - +1 longsword - virtuoso harp knowledge_checks: dc: 23 skills: - Religion languages: - Celestial - Draconic - Infernal - speak with animals - speak with plants - tongues level: 7 melee: - action_cost: One Action damage: formula: 1d8+10 type: slashing name: longsword plus_damage: - formula: 1d6 type: chaotic and 1d6 good to_hit: 18 traits: - chaotic - magical - versatile P - action_cost: One Action damage: formula: 2d6+10 type: bludgeoning name: tail plus_damage: - formula: 1d6 type: chaotic - formula: 1d6 type: good - formula: null type: Grab to_hit: 18 traits: - agile - magical - reach 10 feet name: Lillend perception: 16 proactive_abilities: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 14 fort_misc: null misc: null ref: 16 ref_misc: null will: 16 will_misc: null sense_abilities: null senses: - Perception +16 - darkvision size: Large skills: - bonus: 14 misc: null name: 'Acrobatics ' - bonus: 16 misc: null name: 'Deception ' - bonus: 18 misc: null name: 'Diplomacy ' - bonus: 14 misc: null name: 'Nature ' - bonus: 20 misc: null name: 'Performance ' - bonus: 14 misc: null name: 'Religion ' - bonus: 12 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 32 page_stop: null speed: - amount: 25 type: Land - amount: 45 type: fly spell_lists: - dc: 26 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: counter performance requirement: null - frequency: null name: hallucinatory terrain requirement: null - frequency: null name: heal requirement: null - frequency: null name: inspire heroics requirement: null - frequency: null name: sound burst requirement: null - frequency: null name: suggestion requirement: null - heightened_level: null level: 3 spells: - frequency: null name: sleep requirement: null - heightened_level: null level: 2 spells: - frequency: null name: darkness requirement: null - frequency: null name: invisibility requirement: null - heightened_level: null level: 1 spells: - frequency: null name: charm requirement: null - heightened_level: 4 level: 0 spells: - frequency: null name: daze requirement: null - frequency: null name: detect magic requirement: null - frequency: null name: ghost sound requirement: null - frequency: null name: inspire competence requirement: null - frequency: null name: inspire courage requirement: null - frequency: null name: light requirement: null - heightened_level: 5 level: -1 spells: - frequency: null name: tongues requirement: null - heightened_level: 4 level: -1 spells: - frequency: null name: speak with plants requirement: null - heightened_level: 2 level: -1 spells: - frequency: null name: speak with animals requirement: null to_hit: null traits: - CG - Large - Azata - Celestial type: Creature weaknesses: - amount: 10 type: cold iron - amount: 10 type: evil