ability_mods: cha_mod: 0 con_mod: 7 dex_mod: 0 int_mod: -3 str_mod: 9 wis_mod: 3 ac: 37 ac_special: null alignment: N automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or Breath Weapon during that time. This ability can't be used if all the mukradi's heads are dormant. effects: null failure: null frequency: null full_description: null generic_description: null name: Partitioned Anatomy range: null raw_description: '**Partitioned Anatomy** [Free Action] **Trigger** The mukradi would be confused, paralyzed, slowed, or stunned. **Effect** The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect''s duration. That maw can''t be used for a Strike or Breath Weapon during that time. This ability can''t be used if all the mukradi''s heads are dormant.' requirements: null success: null traits: null trigger: The mukradi would be confused, paralyzed, slowed, or stunned. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The mukradi's Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can't use this reaction again until it recharges its Breath Weapon naturally. effects: null failure: null frequency: null full_description: null generic_description: null name: Spitting Rage range: null raw_description: '**Spitting Rage** [Reaction] **Trigger** A creature scores a critical hit on the mukradi. **Effect** The mukradi''s Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can''t use this reaction again until it recharges its Breath Weapon naturally.' requirements: null success: null traits: null trigger: A creature scores a critical hit on the mukradi. description: 'Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It''s said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 34' hp: 300 hp_misc: null immunities: null items: null knowledge_checks: dc: 34 skills: - Arcana - Nature languages: null level: 15 melee: - action_cost: One Action damage: formula: 2d12+17 type: piercing name: acid maw plus_damage: - formula: 3d6 type: acid to_hit: 32 traits: - magical - reach 20 feet - action_cost: One Action damage: formula: 2d12+17 type: piercing name: flame maw plus_damage: - formula: 3d6 type: fire to_hit: 32 traits: - magical - reach 20 feet - action_cost: One Action damage: formula: 2d12+17 type: piercing name: shock maw plus_damage: - formula: 3d6 type: electricity to_hit: 32 traits: - magical - reach 20 feet - action_cost: One Action damage: formula: 2d10+17 type: piercing name: leg plus_damage: null to_hit: 32 traits: - agile - magical - reach 15 feet - action_cost: One Action damage: formula: 3d10+17 type: slashing name: tail lash plus_damage: - formula: null type: Knockdown to_hit: 32 traits: - magical - reach 30 feet name: Mukradi perception: 24 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 basic Reflex save. The mukradi can't use Breath Weapon again for 1d4 rounds. effect: null effects: - action_cost: None critical_failure: null critical_success: null description: 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Acid Maw range: null raw_description: '**Acid Maw** (__acid__) 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage.' requirements: null success: null traits: - acid trigger: null - action_cost: None critical_failure: null critical_success: null description: 60-foot cone of fire dealing 16d6 fire damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Flame Maw range: null raw_description: '**Flame Maw** (__fire__) 60-foot cone of fire dealing 16d6 fire damage.' requirements: null success: null traits: - fire trigger: null - action_cost: None critical_failure: null critical_success: null description: 120-foot line of electricity dealing 16d6 electricity damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Shock Maw range: null raw_description: '**Shock Maw** (__electricity__) 120-foot line of electricity dealing 16d6 electricity damage.' requirements: null success: null traits: - electricity trigger: null failure: null frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: "**Breath Weapon** [Two Actions] (__evocation__, __primal__) The\ \ mukradi breathes a blast of energy from one of its three heads; each creature\ \ in the area must attempt a DC 36 basic Reflex save. The mukradi can't use Breath\ \ Weapon again for 1d4 rounds. \n\n * **Acid Maw** (__acid__) 10-foot-wide, 60-foot\ \ line of acid dealing 16d6 acid damage.\n\n * **Flame Maw** (__fire__) 60-foot\ \ cone of fire dealing 16d6 fire damage.\n\n * **Shock Maw** (__electricity__)\ \ 120-foot line of electricity dealing 16d6 electricity damage." requirements: null success: null traits: - evocation - primal trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradi's multiple attack penalty increases only after all the attacks are made. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Pull Apart range: null raw_description: '**Pull Apart** [Two Actions] The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradi''s multiple attack penalty increases only after all the attacks are made.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The mukradi Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a -2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Thrash range: null raw_description: '**Thrash** [Two Actions] The mukradi Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a -2 circumstance penalty and counts toward the mukradi''s multiple attack penalty, but the multiple attack penalty doesn''t increase until after all the attacks are made.' requirements: null success: null traits: null trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: Huge or smaller, leg, DC 36 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Trample range: null raw_description: '**Trample** [Three Actions] Huge or smaller, leg, DC 36' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 20 type: acid - amount: 20 type: electricity - amount: 20 type: fire ritual_lists: null saves: fort: 32 fort_misc: null misc: null ref: 23 ref_misc: null will: 26 will_misc: null sense_abilities: null senses: - Perception +24 - darkvision - tremorsense (imprecise) 60 feet size: Gargantuan skills: - bonus: 32 misc: null name: 'Athletics ' source: - abbr: Bestiary page_start: 239 page_stop: null speed: - amount: 60 type: Land - amount: 60 type: burrow - amount: 60 type: climb spell_lists: null traits: - N - Gargantuan - Beast type: Creature weaknesses: null