ability_mods: cha_mod: -2 con_mod: 4 dex_mod: 2 int_mod: -2 str_mod: 6 wis_mod: 2 ac: 20 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 40 feet. A creature entering the aura must succeed at a DC 20 Fortitude save or be sickened 1 (plus slowed 1 for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a -2 circumstance penalty to saves against diseases. An otyugh's stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with __create water__ and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Stench range: null raw_description: '**Stench** (__aura__, __olfactory__) 40 feet. A creature entering the aura must succeed at a DC 20 Fortitude save or be sickened 1 (plus slowed 1 for the same duration on a critical failure). On a success, the creature is temporarily immune to the sickened and slowed effects of this stench for 1 hour. Regardless of the save, while within the aura, creatures take a -2 circumstance penalty to saves against diseases. An otyugh''s stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with __create water__ and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench.' requirements: null success: null traits: - aura - olfactory trigger: null description: 'Lords of sewers, ditches, and landfllls, otyughs are lthy monstrosities that stomp about on three massive legs in search of tasty garbage and refuse. Using two barbed tentacles to grasp and tear, guided by a third with a proliferation of eyes at the end, the otyugh has perfectly adapted to life in its cramped, disgusting environment, where it uses its appendages to see into tight spaces and grasp hidden prey. Most assume that otyughs originally evolved in swamps and moved into sewers as civilization encroached on their natural habitats. True or not, they are now one of the larger predators in those dank environs. Otyughs are territorial, but they have been known to form loose collectives, even giving each other important-sounding titles like "king of offal" and "duchess of slime" to indicate their rank and station in their sludgy underworld beneath the streets. Those who run across an otyugh might be surprised to hear it speak, shouting at intruders to leave its putrid home or demanding tribute in the form of trash or other prizes of dubious nature. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 19' hp: 70 hp_misc: null immunities: - disease items: null knowledge_checks: dc: 19 skills: - Occultism languages: - Common level: 4 melee: - action_cost: One Action damage: formula: 2d6+6 type: piercing name: jaws plus_damage: - formula: null type: filth fever to_hit: 14 traits: null - action_cost: One Action damage: formula: 1d6+6 type: bludgeoning name: tentacle plus_damage: - formula: null type: Grab to_hit: 14 traits: - agile - reach 10 feet name: Otyugh perception: 10 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 1d6+6 bludgeoning, DC 22 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Constrict range: null raw_description: '**__Constrict__** 1d6+6 bludgeoning, DC 22' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The __sickened__ and __unconscious__ conditions from filth fever don't improve on their own until the disease is cured. **Saving Throw** DC 20 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** __sickened 1__ (1 day); **Stage 3** __sickened 1__ and __slowed 1__ as long as it remains __sickened__ (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Filth Fever range: null raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ conditions from filth fever don''t improve on their own until the disease is cured. **Saving Throw** DC 20 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** __sickened 1__ (1 day); **Stage 3** __sickened 1__ and __slowed 1__ as long as it remains __sickened__ (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead' requirements: null success: null traits: - disease trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The otyugh attempts to move all creatures that it has grabbed into other spaces within the reach of its tentacles, rolling a single __Athletics__ check and comparing the result against each creature's Fortitude DC. On a failure, the creature remains in place, and on a critical failure, the creature is no longer grabbed. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Reposition range: null raw_description: '**Reposition** The otyugh attempts to move all creatures that it has grabbed into other spaces within the reach of its tentacles, rolling a single __Athletics__ check and comparing the result against each creature''s Fortitude DC. On a failure, the creature remains in place, and on a critical failure, the creature is no longer grabbed.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 12 fort_misc: null misc: null ref: 8 ref_misc: null will: 10 will_misc: null sense_abilities: null senses: - Perception +10 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 8 misc: null name: 'Acrobatics ' - bonus: 14 misc: null name: 'Athletics ' - bonus: 8 misc: +11 in lair name: 'Stealth ' source: - abbr: Bestiary page_start: 258 page_stop: null speed: - amount: 20 type: Land spell_lists: null traits: - N - Large - Aberration type: Creature weaknesses: null