ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 6 int_mod: 2 str_mod: 4 wis_mod: 1 ac: 30 ac_special: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The raja rakshasa has an unexpended spell slot that can be used to cast __dispel magic__. effects: null failure: null frequency: null full_description: null generic_description: null name: Scoff at the Divine range: null raw_description: '**Scoff at the Divine** [Reaction] **Trigger** A creature within 30 feet casts a divine spell or uses a divine ability. **Requirements** The raja rakshasa has an unexpended spell slot that can be used to cast __dispel magic__. **Effect** The raja rakshasa expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability. The raja rakshasa can''t Scoff at the Divine for 1d4 rounds.' requirements: null success: null traits: null trigger: A creature within 30 feet casts a divine spell or uses a divine ability. description: 'When not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers of these fiends bend outward, away from the palms. More than any other types of rakshasa, rajas scoff at religion. They understand the power of the divine, yet they view themselves as the only things worthy of worship from mortal creatures; not even their own immortals are deemed deserving of such glorification. Raja rakshasas often form close-knit families that work together to bring down mortal cities or to rule them from the shadows within. Such families of rakshasas often incorporate other breeds of the fiend, often using dandasukas as favored servants or stealthy spies. Even though a raja family works together to achieve a shared goal, infighting and treachery among their own is a constant threat. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 27' hp: 155 hp_misc: null immunities: null items: - +1 striking kukri knowledge_checks: dc: 27 skills: - Religion languages: - Common - Infernal - Undercommon level: 10 melee: - action_cost: One Action damage: formula: 2d6+10 type: slashing name: kukri plus_damage: null to_hit: 23 traits: - agile - finesse - magical - trip - action_cost: One Action damage: formula: 2d12+10 type: piercing name: fangs plus_damage: null to_hit: 20 traits: - agile - magical - action_cost: One Action damage: formula: 2d8+10 type: slashing name: claw plus_damage: null to_hit: 22 traits: - agile - finesse - magical name: Raja Rakshasa perception: 19 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__, __transmutation__) The raja rakshasa takes on the appearance of any Medium humanoid. This doesn''t change the raja rakshasa''s Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.' requirements: null success: null traits: - concentrate - occult - polymorph - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The raja rakshasa's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned 1__ on a critical failure). The visions last 1d4 rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Disturbing Vision range: null raw_description: '**Disturbing Vision** (__concentrate__, __enchantment__, __mental__, __occult__) The raja rakshasa''s eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa''s past lives. Each non-evil creature in the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned 1__ on a critical failure). The visions last 1d4 rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end.' requirements: null success: null traits: - concentrate - enchantment - mental - occult trigger: null ranged: null rarity: Common resistances: - amount: 10 type: physical (except piercing) ritual_lists: null saves: fort: 19 fort_misc: null misc: +2 status to all saves vs. magic, +3 status to all saves vs. divine magic ref: 21 ref_misc: null will: 18 will_misc: null sense_abilities: null senses: - Perception +19 - darkvision size: Medium skills: - bonus: 23 misc: null name: 'Deception ' - bonus: 21 misc: null name: 'Diplomacy ' - bonus: 21 misc: null name: 'Intimidation ' - bonus: 18 misc: null name: 'Occultism ' - bonus: 19 misc: null name: 'Performance ' - bonus: 20 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 275 page_stop: null speed: - amount: 35 type: Land spell_lists: - dc: 31 misc: null name: Occult Spontaneous Spells spell_groups: - heightened_level: null level: 5 spells: - frequency: null name: dispel magic requirement: null - frequency: null name: hallucination requirement: null - frequency: 3 slots name: shadow blast requirement: null - heightened_level: null level: 4 spells: - frequency: null name: clairvoyance requirement: null - frequency: null name: dispel magic requirement: null - frequency: null name: fly requirement: null - frequency: 4 slots name: suggestion requirement: null - heightened_level: null level: 3 spells: - frequency: null name: clairaudience requirement: null - frequency: null name: dispel magic requirement: null - frequency: null name: nondetection requirement: null - frequency: 4 slots name: vampiric touch requirement: null - heightened_level: null level: 2 spells: - frequency: null name: blur requirement: null - frequency: null name: hideous laughter requirement: null - frequency: 4 slots name: invisibility requirement: null - heightened_level: null level: 1 spells: - frequency: null name: charm requirement: null - frequency: null name: illusory object requirement: null - frequency: 4 slots name: item facade requirement: null - heightened_level: 5 level: 0 spells: - frequency: null name: detect magic requirement: null - frequency: null name: ghost sound requirement: null - frequency: null name: mage hand requirement: null - frequency: null name: read aura requirement: null - frequency: null name: sigil requirement: null to_hit: null - dc: 31 misc: null name: Occult Innate Spells spell_groups: - heightened_level: null level: 3 spells: - frequency: at will name: mind reading requirement: null to_hit: null traits: - LE - Medium - Fiend - Rakshasa type: Creature weaknesses: - amount: 10 type: good