ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 7 wis_mod: 2 ac: 24 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A scythe tree takes 5 additional damage from __axes__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Axe Vulnerability range: null raw_description: '**Axe Vulnerability** A scythe tree takes 5 additional damage from __axes__.' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The scythe tree attempts to __Disarm__ the creature. effects: null failure: null frequency: null full_description: null generic_description: null name: Ripping Disarm range: null raw_description: '**Ripping Disarm [Reaction]** **Trigger** A creature rolls a critical failure on a melee weapon Strike against the scythe tree; **Effect** The scythe tree attempts to __Disarm__ the creature.' requirements: null success: null traits: null trigger: A creature rolls a critical failure on a melee weapon Strike against the scythe tree description: 'Malevolent, vicious, and cruel, scythe trees pose as normal trees near deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance from light and soil, scythe trees gorge themselves on the flesh, blood, and bone of sapient creatures. Nothing is more delectable to scythe trees than a kind-hearted gnome or an altruistic __dryad__ who believes that a scythe tree can be redeemed. The screams and whimpers of these victims are music to these cruel plants and add an extra dimension of flavor to the meal. Scythe trees are solitary creatures by nature, and their size and power mean that they don''t need to compete for food with other carnivorous plants. Once food sources dwindle in an area, scythe trees move on to another location. When a scythe tree dwells in a location for many months or years, it leaves traces of its bark and roots in the soil. Over time, these blood-nourished fragments might grow into a new scythe tree, but the progenitor will most likely have already moved on to new hunting grounds long before the new scythe tree reaches maturity. Scythe trees appear as dead or dying deciduous trees with long, twisted branches that end in scythe-like blades. These carnivorous plants have dark-brown bark that is nearly black near the bottom of the trunk and rusty brown leaves that remain attached year-round. Scythe trees'' disturbing mouths remain closed when not eating, appearing as a jagged gash on the trunk. When scythe trees deign to speak, their voices are rough, deep, and mocking, particularly when discussing arboreals, whom scythe trees universally find to be insufferable and worthy of little more than being hacked to pieces. **__Recall Knowledge - Plant__ (__Nature__)**: DC 22' hp: 105 hp_misc: null immunities: null items: null knowledge_checks: dc: 22 skills: - Nature languages: - Aklo - Arboreal - Sylvan level: 6 melee: - action_cost: One Action damage: formula: 2d10+9 type: slashing name: scythe branch plus_damage: null to_hit: 18 traits: - backswing - deadly d10 - reach 15 feet name: Scythe Tree perception: 14 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Until the scythe tree acts, it appears to be a dead tree. It has an automatic result of 35 on __Deception__ checks and DCs to pass as a dead tree. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Dead Tree range: null raw_description: '**Dead Tree** (__concentrate__) Until the scythe tree acts, it appears to be a dead tree. It has an automatic result of 35 on __Deception__ checks and DCs to pass as a dead tree.' requirements: null success: null traits: - concentrate trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The scythe tree is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet effects: null failure: null frequency: null full_description: null generic_description: null name: Woodland Ambush range: null raw_description: '**Woodland Ambush** **Requirements** The scythe tree is using Dead Tree in forested terrain, and a creature that hasn''t detected it is within 30 feet; **Effect** The scythe tree Strides up to 25 feet toward the triggering creature. Once the creature is in reach, the scythe tree makes a scythe branch Strike against it. The creature is __flat-footed__ against this Strike.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 5 type: bludgeoning - amount: 5 type: piercing ritual_lists: null saves: fort: 17 fort_misc: null misc: null ref: 8 ref_misc: null will: 9 will_misc: null sense_abilities: null senses: - Perception +14 - lifesense 30 feet - low-light vision size: Huge skills: - bonus: 15 misc: null name: 'Athletics ' - bonus: 12 misc: +14 in forests name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 235 page_stop: null speed: - amount: 15 type: Land spell_lists: null traits: - CE - Huge - Plant type: Creature weaknesses: null