ability_mods: cha_mod: 0 con_mod: 0 dex_mod: 4 int_mod: -5 str_mod: 2 wis_mod: 0 ac: 16 ac_special: null alignment: NE automatic_abilities: null description: 'The most common skeletal minions are mere guardians. **__Recall Knowledge - Undead__ (__Religion__)**: DC 13' hp: 4 hp_misc: negative healing immunities: - death effects - disease - mental - paralyzed - poison - unconscious items: - scimitar - shortbow (20 arrows) knowledge_checks: dc: 13 skills: - Religion languages: null level: -1 melee: - action_cost: One Action damage: formula: 1d6+2 type: slashing name: scimitar plus_damage: null to_hit: 6 traits: - forceful - sweep - action_cost: One Action damage: formula: 1d4+2 type: slashing name: claw plus_damage: null to_hit: 6 traits: - agile - finesse name: Skeleton Guard perception: 2 proactive_abilities: null ranged: - action_cost: One Action damage: formula: 1d6 type: piercing name: shortbow plus_damage: null to_hit: 6 traits: - deadly 1d10 - range increment 60 feet - reload 0 rarity: Common resistances: - amount: 5 type: cold - amount: 5 type: electricity - amount: 5 type: fire - amount: 5 type: piercing - amount: 5 type: slashing ritual_lists: null saves: fort: 2 fort_misc: null misc: null ref: 8 ref_misc: null will: 2 will_misc: null sense_abilities: null senses: - Perception +2 - darkvision size: Medium skills: - bonus: 6 misc: null name: 'Acrobatics ' - bonus: 3 misc: null name: 'Athletics ' source: - abbr: Bestiary page_start: 298 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - NE - Medium - Mindless - Skeleton - Undead type: Creature weaknesses: null