ability_mods: cha_mod: 4 con_mod: 3 dex_mod: 3 int_mod: 0 str_mod: 4 wis_mod: 4 ac: 20 ac_special: null alignment: CG automatic_abilities: null description: 'Symbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a de-horned unicorn is a sorry sight, and few such unicorns survive much longer in the wild. Unicorns are found almost exclusively in remote, unsullied areas of wilderness. Sometimes associated with good-aligned deities, other times associated with nature and the fey, unicorns are always known for their righteousness and nobility. They are wary, at best, of most humanoid creatures, due in large part for poachers'' tendency to hunt them for their horns, but unicorns are often rumored to have a weakness for those who are pure of both heart and spirit. Despite some tales, unicorns are equally likely to recognize purity in young men as in young women. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18 **__Recall Knowledge - Fey__ (__Nature__)**: DC 18' hp: 45 hp_misc: null immunities: - poison items: null knowledge_checks: dc: 18 skills: - Arcana - Nature languages: - Common - Sylvan level: 3 melee: - action_cost: One Action damage: formula: 1d10+4 type: piercing name: horn plus_damage: - formula: 1d6 type: good and ghost touch to_hit: 12 traits: - good - magical - action_cost: One Action damage: formula: 1d8+4 type: bludgeoning and ghost touch name: hoof plus_damage: null to_hit: 12 traits: - agile - magical name: Unicorn perception: 13 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A unicorn's Strikes have the effects of a ghost touch property rune. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Ghost Touch range: null raw_description: '**Ghost Touch** A unicorn''s Strikes have the effects of a ghost touch property rune.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional 2d6 damage on a hit. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Powerful Charge range: null raw_description: '**Powerful Charge** [Two Actions] The unicorn Strides up to double its Speed in a straight line and then makes a horn Strike. If the unicorn moved at least 20 feet, it deals an additional 2d6 damage on a hit.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 10 fort_misc: null misc: null ref: 8 ref_misc: null will: 11 will_misc: +2 vs. mental sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The unicorn has a connection to the creatures of the natural world that allows it to communicate with them. The unicorn can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Wild Empathy range: null raw_description: '**Wild Empathy** The unicorn has a connection to the creatures of the natural world that allows it to communicate with them. The unicorn can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.' requirements: null success: null traits: null trigger: null senses: - Perception +13 - darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 10 misc: null name: 'Acrobatics ' - bonus: 11 misc: null name: 'Diplomacy ' - bonus: 8 misc: null name: 'Stealth ' - bonus: 9 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 316 page_stop: null speed: - amount: 45 type: Land spell_lists: - dc: 21 misc: null name: Primal Innate Spells spell_groups: - heightened_level: null level: 5 spells: - frequency: null name: tree stride requirement: null - heightened_level: null level: 3 spells: - frequency: x2 name: heal requirement: null - frequency: null name: neutralize poison requirement: null - heightened_level: null level: 1 spells: - frequency: at will, good only name: detect alignment requirement: null - heightened_level: 2 level: 0 spells: - frequency: null name: light requirement: null to_hit: null traits: - CG - Large - Beast - Fey type: Creature weaknesses: null