ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 7 int_mod: -1 str_mod: 7 wis_mod: -2 ac: 36 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 40 feet. Air in the aura is difficult terrain for Flying creatures without the air trait. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: High Winds range: null raw_description: '**High Winds** (__air__, __aura__) 40 feet. Air in the aura is difficult terrain for Flying creatures without the air trait.' requirements: null success: null traits: - air - aura trigger: null description: 'An uthul most often appears to be a dark, swirling cloud filled with flying debris and streaked with sudden flashes of lightning. Although they are clearly elemental in nature, uthuls are nearly always found on the Material Plane, where they hide among natural cloud formations, especially thunderstorms. **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 32' hp: 250 hp_misc: null immunities: - electricity - paralyze - poison - sleep items: null knowledge_checks: dc: 32 skills: - Arcana - Nature languages: - Aquan level: 14 melee: - action_cost: One Action damage: formula: 3d12+11 type: slashing name: claw plus_damage: null to_hit: 29 traits: - agile name: Uthul perception: 20 proactive_abilities: - action_cost: One Action critical_failure: The creature is stunned for 1d4 rounds. critical_success: The creature is unaffected.Success The creature is stunned 1.Failure The creature is stunned for 1 round.Critical Failure The creature is stunned for 1d4 rounds. description: The uthul unleashes a powerful bolt of lightning and a stunning thunderclap. The bolt deals 6d12 electricity damage to all creatures in a 30-foot line, with a DC 34 basic Reflex save, and every creature in a 20-foot emanation must attempt a DC 34 Fortitude save. The uthul can't use Lightning Crash again for 1d4 rounds. effect: null effects: null failure: The creature is stunned for 1 round.Critical Failure The creature is stunned for 1d4 rounds. frequency: null full_description: null generic_description: null name: Lightning Crash range: null raw_description: '**Lightning Crash** (__electricity__, __incapacitation__, __sonic__) The uthul unleashes a powerful bolt of lightning and a stunning thunderclap. The bolt deals 6d12 electricity damage to all creatures in a 30-foot line, with a DC 34 basic Reflex save, and every creature in a 20-foot emanation must attempt a DC 34 Fortitude save. The uthul can''t use Lightning Crash again for 1d4 rounds.**Critical Success** The creature is unaffected.**Success** The creature is stunned 1.**Failure** The creature is stunned for 1 round.**Critical Failure** The creature is stunned for 1d4 rounds.' requirements: null success: The creature is stunned 1.Failure The creature is stunned for 1 round.Critical Failure The creature is stunned for 1d4 rounds. traits: - electricity - incapacitation - sonic trigger: null - action_cost: None critical_failure: null critical_success: null description: An uthul's movement doesn't trigger reactions. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Swiftness range: null raw_description: '**Swiftness** An uthul''s movement doesn''t trigger reactions.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The uthul transforms itself into a swirling vortex of storm and fury 10 feet wide and up to 40 feet tall. It stays in this form for 3 rounds or until it Dismisses the effect. While in this form, the uthul gains resistance 10 to physical damage and can move through other creatures. Its aura remains active, but it can't make debris Strikes nor use Lightning Crash. Instead, any creature the uthul moves through takes 4d6 bludgeoning damage and 2d12 electricity damage. A creature can take this damage only once per round. A Large or smaller creature must also succeed at a DC 32 Reflex save or be picked up and held suspended within the vortex. Suspended creatures move with the uthul. A creature can attempt to escape by spending an action to attempt a DC 32 Reflex save (or a DC 32 Acrobatics check to maneuver in flight if it has a fly Speed). Upon escaping, or when the uthul transforms back into its storm cloud form, a suspended creature is hurled 1d4 × 10 feet in a random direction, then falls unless it can fly or otherwise remain aloft. After returning to its normal form, the uthul must wait 1 minute before it can use Whirlwind Form again. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Whirlwind Form range: null raw_description: '**Whirlwind Form** [Two Actions] (__concentrate__) The uthul transforms itself into a swirling vortex of storm and fury 10 feet wide and up to 40 feet tall. It stays in this form for 3 rounds or until it Dismisses the effect. While in this form, the uthul gains resistance 10 to physical damage and can move through other creatures. Its aura remains active, but it can''t make debris Strikes nor use Lightning Crash. Instead, any creature the uthul moves through takes 4d6 bludgeoning damage and 2d12 electricity damage. A creature can take this damage only once per round. A Large or smaller creature must also succeed at a DC 32 Reflex save or be picked up and held suspended within the vortex. Suspended creatures move with the uthul. A creature can attempt to escape by spending an action to attempt a DC 32 Reflex save (or a DC 32 Acrobatics check to maneuver in flight if it has a fly Speed). Upon escaping, or when the uthul transforms back into its storm cloud form, a suspended creature is hurled 1d4 × 10 feet in a random direction, then falls unless it can fly or otherwise remain aloft. After returning to its normal form, the uthul must wait 1 minute before it can use Whirlwind Form again.' requirements: null success: null traits: - concentrate trigger: null ranged: - action_cost: One Action damage: formula: 5d8+15 type: bludgeoning name: debris plus_damage: null to_hit: 29 traits: - range increment 60 feet rarity: Common resistances: null ritual_lists: null saves: fort: 28 fort_misc: null misc: null ref: 29 ref_misc: null will: 22 will_misc: null sense_abilities: null senses: - Perception +20 - darkvision size: Huge skills: - bonus: 29 misc: null name: 'Acrobatics ' - bonus: 27 misc: null name: 'Athletics ' - bonus: 23 misc: null name: 'Intimidation ' - bonus: 25 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 317 page_stop: null speed: - amount: 100 type: fly - amount: null type: swiftness spell_lists: null traits: - CE - Huge - Air - Elemental type: Creature weaknesses: null