ability_mods: cha_mod: 6 con_mod: 8 dex_mod: 6 int_mod: 7 str_mod: 6 wis_mod: 5 ac: 34 ac_special: null alignment: LE automatic_abilities: null description: 'The powerful vidileths are the insidious veiled masters of the alghollthus. These manipulators of mind and body alike lead their species in the open, using their ability to change form to walk among and deceive humans and other sapient species. Many veiled masters are even more powerful than the typical specimen presented here and can use a wide range of arcane or occult spells and rituals. While veiled masters command significant combat prowess and impressive magical skills, the greatest danger they pose to others is their uncanny ability to infiltrate into societies much different than their own. The most paranoid of adventurers and conspiracy scholars worry that every major city has been infested by secret cabals of vidileths, while others dismiss this as hogwash and fearmongering. The truth is likely somewhere in between, but it doesn''t take many veiled masters pulling the strings behind the scenes to wreak havoc upon an entire nation! **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 37' hp: 270 hp_misc: null immunities: - controlled - electricity - mental items: null knowledge_checks: dc: 37 skills: - Occultism languages: - Aklo - Alghollthu - Aquan - Common - Undercommon - tongues level: 14 melee: - action_cost: One Action damage: formula: 3d10+12 type: slashing name: claw plus_damage: - formula: null type: slime to_hit: 30 traits: - agile - magical - reach 20 feet - action_cost: One Action damage: formula: 3d8+12 type: piercing name: fangs plus_damage: - formula: null type: slime and consume memories to_hit: 28 traits: - agile - magical - reach 10 feet - versatile S - action_cost: One Action damage: formula: 7d6 type: electricity name: tentacle plus_damage: - formula: null type: thoughtlance to_hit: 28 traits: - agile - electricity - magical - reach 20 feet name: Veiled Master perception: 25 proactive_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: Once per round, a veiled master can take on the appearance of a humanoid of Large, Medium, or Small size or resume its true form. While in humanoid form, the veiled master's Speed is 30 feet, and it loses its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master loses its own aquatic trait as well. In humanoid form, the veiled master can use weapons, or it can make Strikes that work like its tentacle attack but use the reach of its current form. If the assumed form has fangs or claws, the veiled master can also make such Strikes, but these attacks lack the veiled master's slime. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** [Free Action] (__concentrate__, __occult__, __polymorph__, __transmutation__) Once per round, a veiled master can take on the appearance of a humanoid of Large, Medium, or Small size or resume its true form. While in humanoid form, the veiled master''s Speed is 30 feet, and it loses its mucus cloud aura and swim Speed. If the humanoid form assumed lacks the aquatic trait, the veiled master loses its own aquatic trait as well. In humanoid form, the veiled master can use weapons, or it can make Strikes that work like its tentacle attack but use the reach of its current form. If the assumed form has fangs or claws, the veiled master can also make such Strikes, but these attacks lack the veiled master''s slime.' requirements: null success: null traits: - concentrate - occult - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: When a veiled master makes a fangs Strike against a creature, it can consume some of that creature's memories. The target must succeed at a DC 37 Fortitude saving throw or become stupefied 1. A veiled master regains 5 Hit Points each time it successfully consumes memories. When a veiled master consumes memories, it learns some of the creature's memories (subject to the GM's discretion). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Consume Memories range: null raw_description: '**Consume Memories** (__mental__, __occult__) When a veiled master makes a fangs Strike against a creature, it can consume some of that creature''s memories. The target must succeed at a DC 37 Fortitude saving throw or become stupefied 1. A veiled master regains 5 Hit Points each time it successfully consumes memories. When a veiled master consumes memories, it learns some of the creature''s memories (subject to the GM''s discretion).' requirements: null success: null traits: - mental - occult trigger: null - action_cost: None critical_failure: null critical_success: null description: When a veiled master successfully casts __dominate__ on a creature, a __suggestion__ spell triggers when the __dominate__ spell ends. This __suggestion__ usually causes the target to return to the veiled master, so the creature can cast __dominate__ again, but a veiled master can set the __suggestion__ to different orders if it wishes. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Delayed Suggestion range: null raw_description: '**Delayed Suggestion** (__enchantment__, __occult__) When a veiled master successfully casts __dominate__ on a creature, a __suggestion__ spell triggers when the __dominate__ spell ends. This __suggestion__ usually causes the target to return to the veiled master, so the creature can cast __dominate__ again, but a veiled master can set the __suggestion__ to different orders if it wishes.' requirements: null success: null traits: - enchantment - occult trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** Fortitude DC 36; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained 2 until the curse ends; every hour this membrane remains dry, the creature''s drained condition increases by 1 (permanent). A __remove disease__ spell can counteract this curse, but immunity to disease offers no protection against it.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Slime range: null raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw** Fortitude DC 36; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained 2 until the curse ends; every hour this membrane remains dry, the creature''s drained condition increases by 1 (permanent). A __remove disease__ spell can counteract this curse, but immunity to disease offers no protection against it.' requirements: null success: null traits: - curse - occult - virulent trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The veiled master thrashes about with its tentacles. Make a tentacle Strike against each creature within its reach. Roll only one attack roll, and roll the damage only once for all targets. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Tentacle Flurry range: null raw_description: '**Tentacle Flurry** [Two Actions] The veiled master thrashes about with its tentacles. Make a tentacle Strike against each creature within its reach. Roll only one attack roll, and roll the damage only once for all targets.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature touched by the veiled master's tentacles, whether those tentacles deal damage or not, must attempt a DC 34 Will save, becoming slowed 1 on a failure or slowed 2 on a critical failure. Each time the affected creature ends its turn, its slowed value decreases by 1. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Thoughtlance range: null raw_description: '**Thoughtlance** (__curse__, __enchantment__, __occult__) A creature touched by the veiled master''s tentacles, whether those tentacles deal damage or not, must attempt a DC 34 Will save, becoming slowed 1 on a failure or slowed 2 on a critical failure. Each time the affected creature ends its turn, its slowed value decreases by 1.' requirements: null success: null traits: - curse - enchantment - occult trigger: null ranged: null rarity: Rare resistances: - amount: 20 type: cold ritual_lists: - dc: 37 misc: null name: Occult Rituals spell_groups: - heightened_level: null level: 5 spells: - frequency: null name: geas requirement: null to_hit: null saves: fort: 26 fort_misc: null misc: +2 status to all saves vs. magic ref: 22 ref_misc: null will: 24 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: 30 feet. While underwater, a veiled master exudes a cloud of transparent slime. An air-breathing creature within 30 feet of a veiled master must succeed at a DC 36 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 24 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mucus Cloud range: null raw_description: '**Mucus Cloud** (__aura__, __disease__) 30 feet. While underwater, a veiled master exudes a cloud of transparent slime. An air-breathing creature within 30 feet of a veiled master must succeed at a DC 36 Fortitude save each round or lose the ability to breathe air but gain the ability to breathe water for 24 hours.' requirements: null success: null traits: - aura - disease trigger: null senses: - Perception +25 - darkvision size: Large skills: - bonus: 27 misc: null name: 'Arcana ' - bonus: 24 misc: null name: 'Athletics ' - bonus: 28 misc: null name: 'Deception ' - bonus: 26 misc: null name: 'Intimidation ' - bonus: 29 misc: any one subcategory name: 'Lore ' - bonus: 29 misc: null name: 'Occultism ' - bonus: 27 misc: null name: 'Society ' - bonus: 24 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 14 page_stop: null speed: - amount: 10 type: Land - amount: 80 type: swim spell_lists: - dc: 37 misc: null name: Occult Innate Spells spell_groups: - heightened_level: null level: 9 spells: - frequency: at will name: project image requirement: null - heightened_level: null level: 8 spells: - frequency: at will name: illusory scene requirement: null - frequency: x3 name: suggestion requirement: null - heightened_level: null level: 7 spells: - frequency: at will name: veil requirement: null - heightened_level: null level: 6 spells: - frequency: x3 name: dominate requirement: null - heightened_level: null level: 5 spells: - frequency: x3 name: dimension door requirement: null - frequency: at will name: hallucinatory terrain requirement: null - frequency: at will name: illusory object requirement: null - heightened_level: null level: 3 spells: - frequency: at will name: hypnotic pattern requirement: null - frequency: at will name: levitate requirement: null - frequency: at will name: mind reading requirement: null - frequency: at will name: secret page requirement: null - heightened_level: 5 level: -1 spells: - frequency: null name: tongues requirement: null to_hit: null traits: - Rare - LE - Large - Aberration - Aquatic type: Creature weaknesses: null