ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 4 int_mod: -3 str_mod: 5 wis_mod: 2 ac: 24 ac_special: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Vrykolakas all have the following vulnerabilities. effect: null effects: - action_cost: None critical_failure: null critical_success: null description: A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is __paralyzed__ and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can't return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Burial Site Bound range: null raw_description: '**Burial Site Bound** A vrykolakas is bound to the place of its death or interment. It must return to this location once per week and bury itself in the earth for 24 hours, during which time it is __paralyzed__ and can be beheaded. If it is unable to return to this site, it is reduced to 0 Hit Points and attempts to use Feral Corruption; if this host animal can''t return to the burial site before the possession effect ends, the vrykolakas is destroyed and the animal host returns to normal.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Vulnerable to Decapitation range: null raw_description: '**Vulnerable to Decapitation** A vrykolakas that is beheaded can''t use its Feral Possession, and a beheaded corpse cannot rise as a vrykolakas.' requirements: null success: null traits: null trigger: null failure: null frequency: null full_description: null generic_description: null name: Vrykolakas Vulnerabilities range: null raw_description: "**Vrykolakas Vulnerabilities**Vrykolakas all have the following\ \ vulnerabilities. \n\n * **Burial Site Bound** A vrykolakas is bound to the\ \ place of its death or interment. It must return to this location once per week\ \ and bury itself in the earth for 24 hours, during which time it is __paralyzed__\ \ and can be beheaded. If it is unable to return to this site, it is reduced to\ \ 0 Hit Points and attempts to use Feral Corruption; if this host animal can't\ \ return to the burial site before the possession effect ends, the vrykolakas\ \ is destroyed and the animal host returns to normal.\n\n * **Vulnerable to Decapitation**\ \ A vrykolakas that is beheaded can't use its Feral Possession, and a beheaded\ \ corpse cannot rise as a vrykolakas." requirements: null success: null traits: null trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: 'Unlike most other undead, a vrykolakas isn''t destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100 feet, which must attempt a Will save (DC 24). On a failure, the animal is possessed. This has the effects of the __possession__ spell, but it lasts a number of days equal to the vrykolakas''s level. This possession can''t be counteracted with magic (though __remove curse__ works against it normally). If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed. A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is __paralyzed__, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days, if the vrykolakas hasn''t been destroyed, the animal dies and the vrykolakas rises in a new body that''s identical to its previous one, formed from the animal''s remains.' effects: null failure: null frequency: null full_description: null generic_description: null name: Feral Possession range: null raw_description: '**Feral Possession [Free Action]** (divine, incapacitation, mental, necromancy, possession) **Trigger** The vrykolakas is reduced to 0 Hit Points, and an __animal__ is within 100 feet; **Effect** Unlike most other undead, a vrykolakas isn''t destroyed when it reaches 0 HP. Instead, it attempts to cast its spirit into an animal within 100 feet, which must attempt a Will save (DC 24). On a failure, the animal is possessed. This has the effects of the __possession__ spell, but it lasts a number of days equal to the vrykolakas''s level. This possession can''t be counteracted with magic (though __remove curse__ works against it normally). If the animal succeeds at its save, the vrykolakas can attempt to possess a different animal within 100 feet. If at any point an animal critically succeeds at its save or no animal is within 100 feet, the vrykolakas fails to possess anything and is destroyed. A vrykolakas possessing an animal seeks out its burial site (see Burial Site Bound) immediately, burying itself there. While the vrykolakas is in this state of recovery, its animal host is __paralyzed__, and beheading it destroys the vrykolakas and kills its host. Removing the curse destroys the vrykolakas and returns the animal to normal. After 1d4 days, if the vrykolakas hasn''t been destroyed, the animal dies and the vrykolakas rises in a new body that''s identical to its previous one, formed from the animal''s remains.' requirements: null success: null traits: - divine - incapacitation - mental - necromancy - possession trigger: The vrykolakas is reduced to 0 Hit Points, and an __animal__ is within 100 feet description: 'Vrykolakas unleash their spawn upon the world to spread terror, plague, and suffering and to draw attention away from their masters. **__Recall Knowledge - Undead__ (__Religion__)**: DC 22' hp: 99 hp_misc: negative healing immunities: - death effects - disease - paralyze - poison - sleep items: null knowledge_checks: dc: 22 skills: - Religion languages: - Common level: 6 melee: - action_cost: One Action damage: formula: 2d8+8 type: piercing name: fangs plus_damage: - formula: null type: Drink Blood to_hit: 17 traits: null - action_cost: One Action damage: formula: 2d6+8 type: slashing name: claw plus_damage: null to_hit: 17 traits: - agile name: Vrykolakas Spawn perception: 14 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The vrykolakas' last action was a successful fangs Strike effects: null failure: null frequency: null full_description: null generic_description: null name: Drink Blood range: null raw_description: '**Drink Blood** (__divine__, __necromancy__) **Requirements** The vrykolakas'' last action was a successful fangs Strike; **Effect** The vrykolakas sinks its fangs into that creature to drink its blood. This requires an __Athletics__ check against the creature''s Fortitude DC. On a success, the creature becomes __drained 1__, and the vrykolakas regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore any HP to the vampire, but it increases the creature''s drained condition value by 1. A vrykolakas can also consume blood that''s been emptied into a vessel for sustenance, but it gains no HP from doing so. The target creature''s drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.' requirements: null success: null traits: - divine - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: claw effect: The monster automatically deals that Strike's damage again to the enemy. effects: null failure: null frequency: null full_description: null generic_description: null name: Rend range: null raw_description: A Rend entry lists a Strike the monster has. **Requirements** The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. **Effect** The monster automatically deals that Strike's damage again to the enemy. requirements: The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 14 fort_misc: null misc: null ref: 16 ref_misc: null will: 12 will_misc: null sense_abilities: null senses: - Perception +14 - darkvision size: Medium skills: - bonus: 14 misc: null name: 'Acrobatics ' - bonus: 15 misc: null name: 'Athletics ' - bonus: 14 misc: null name: 'Stealth ' - bonus: 11 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 276 page_stop: null speed: - amount: 40 type: Land - amount: 20 type: climb spell_lists: null traits: - NE - Medium - Undead - Vampire type: Creature weaknesses: null