ability_mods: cha_mod: 1 con_mod: 2 dex_mod: 4 int_mod: 0 str_mod: 2 wis_mod: 2 ac: 19 ac_special: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Nimble Dodge range: null raw_description: '**Nimble Dodge** [Reaction] **Trigger** The wererat is targeted with a melee or ranged attack by an attacker it can see. **Eflect** The wererat gains a +2 circumstance bonus to AC against the triggering attack.' requirements: null success: null traits: null trigger: The wererat is targeted with a melee or ranged attack by an attacker it can see. description: 'Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan areas where they can hide in plain sight, practically any city-goer could be a wererat in disguise—from the quiet shopkeep to the city''s criminal mastermind. The bustle of crowds and countless rat-holes make ghettos and shantytowns favored homes for wererats, especially since in these poorer districts the wererat can kill out of greed or fear with little chance of the authorities noticing. In some cities, wererats operate entire thieves'' guilds or organized crime rings, and membership requires willfully submitting to the wererat''s cursed bite. Wererats look very similar to ratfolk when in hybrid form, apart from potential differences in size, but ratfolk have no love for these monsters. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 16 **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 45 hp_misc: null immunities: null items: - hand crossbow (20 bolts) - leather armor - shortsword knowledge_checks: dc: 16 skills: - Arcana - Nature - Society languages: - Common - rat empathy level: 2 melee: - action_cost: One Action damage: formula: 1d6+4 type: piercing name: shortsword plus_damage: null to_hit: 10 traits: - agile - finesse - versatile S - action_cost: One Action damage: formula: 1d6+2 type: slashing name: claw plus_damage: null to_hit: 10 traits: - agile - finesse - action_cost: One Action damage: formula: 1d8+2 type: piercing name: jaws plus_damage: - formula: null type: curse of the wererat to_hit: 10 traits: - finesse name: Wererat perception: 8 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feet. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Charge Shape range: null raw_description: '**Charge Shape** (__concentrate__, __polymorph__, __primal__, __transmutation__) Human with fist +10 for 1d4+2 bludgeoning, or Small rat with Speed 30 feet, climb 10 feet.' requirements: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: This curse affects only humanoids. **Saving Throw** DC 18 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wererat until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Curse of the Wererat range: null raw_description: '**Curse of the Wererat** (__curse__, __necromancy__, __primal__) This curse affects only humanoids. **Saving Throw** DC 18 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wererat until dawn. The creature is under the GM''s control and goes on a rampage for half the night before falling unconscious until dawn.' requirements: null success: null traits: - curse - necromancy - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: When a full moon appears in the night sky, the wererat must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the wererat returns to humanoid form and is fatigued for 2d4 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Moon Frenzy range: null raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) When a full moon appears in the night sky, the wererat must enter hybrid form, can''t Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the wererat returns to humanoid form and is fatigued for 2d4 hours.' requirements: null success: null traits: - polymorph - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: The wererat deals 1d6 extra precision damage to flat-footed creatures. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The wererat deals 1d6 extra precision damage to flat-footed creatures.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 1d6 type: piercing name: hand crossbow plus_damage: null to_hit: 10 traits: - range increment 60 feet - reload 1 rarity: Common resistances: null ritual_lists: null saves: fort: 6 fort_misc: null misc: null ref: 10 ref_misc: null will: 8 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: 'The wererat can communicate with rodents. ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Rat Empathy range: null raw_description: '**Rat Empathy** (__divination__, __primal__) The wererat can communicate with rodents. ' requirements: null success: null traits: - divination - primal trigger: null senses: - Perception +8 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null name: 'Acrobatics ' - bonus: 6 misc: +8 to Climb or Swim name: 'Athletics ' - bonus: 5 misc: null name: 'Deception ' - bonus: 4 misc: null name: 'Society ' - bonus: 8 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 329 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - LE - Medium - Beast - Human - Humanoid - Werecreature type: Creature weaknesses: - amount: 5 type: silver