action_abbr: null cast: 1 minute (somatic, verbal) components: - Somatic - Verbal descr: "Vitality radiates outward from you, allowing others to supplicate and receive\ \ healing. Once per round, either you or an ally can use an Interact action to supplicate\ \ and lay hands upon you to regain Hit Points. Each time the beacon heals someone,\ \ it decreases in strength. It restores 4d10 Hit Points to the first creature, 4d8\ \ Hit Points to the second, 4d6 Hit Points to the third, and 4d4 Hit Points to the\ \ fourth, after which the spell ends. You can have only one vital beacon active\ \ at a time. \n\n**Heightened (+1)** The beacon restores one additional die of\ \ Hit Points each time it heals, using the same die size as the others for that\ \ step." duration: until your next daily preparations has_been_manually_proofread: false level: 4 name: Vital Beacon req: null source: - abbr: CRB page_start: 382 page_stop: 382 targets: null traditions: - Divine - Primal traits: - Healing - Necromancy - Positive trigger: null type: Spell