action_abbr: '2' cast: somatic, verbal components: - Somatic - Verbal descr: "You transform into the shape of a legendary monster, assuming a Huge battle\ \ form. You must have enough space to expand into or the spell is lost. When you\ \ cast this spell, choose phoenix, purple worm, or sea serpent. While in this form,\ \ you gain the beast trait (for phoenix) or the animal trait (for purple worm or\ \ sea serpent). You can Dismiss the spell. You gain the following statistics and\ \ abilities regardless of which battle form you choose: \n\n * AC = 20 + your level.\ \ Ignore your armor's check penalty and Speed reduction.\n\n * 20 temporary Hit\ \ Points.\n\n * Darkvision.\n\n * One or more unarmed melee attacks specific to\ \ the battle form you choose, which are the only attacks you can use. You're trained\ \ with them. Your attack modifier is +28, and you use the listed damage. These attacks\ \ are Strength based (for the purpose of the enfeebled condition, for example).\ \ If your unarmed attack modifier is higher, you can use it instead.\n\n * Athletics\ \ modifier of +30, unless your own modifier is higher.\n\n \n\nYou also gain specific\ \ abilities based on the type of monster you choose:\n\n * **Phoenix** Speed 30\ \ feet, fly Speed 90 feet; **Melee** |1| beak (reach 15 feet), **Damage** 2d6+12\ \ piercing plus 2d4 fire and 2d4 persistent fire; **Melee** |1| talon (agile, reach\ \ 15 feet), **Damage** 2d8+12 slashing; **Shroud of Flame** (aura, evocation, fire,\ \ primal) 20 feet. You gain an aura of fire that extends out from you. A creature\ \ that enters or ends its turn within the aura takes 2d6 fire damage. A creature\ \ can take this damage only once per turn. You can use a single action, which has\ \ the concentrate trait, to activate or deactivate this aura.\n\n * **Purple Worm**\ \ Speed 40 feet, burrow Speed 30 feet, swim Speed 20 feet; **Melee** |1| jaws (reach\ \ 10 feet), **Damage** 2d12+20 piercing; **Melee** |1| stinger (agile, reach 10\ \ feet), **Damage** 2d8+15 piercing plus 2d6 persistent poison; **Melee** |1| body\ \ (reach 10 feet) **Damage** 2d8+20 bludgeoning; **Inexorable** You automatically\ \ recover from the paralyzed, slowed, and stunned conditions at the end of each\ \ of your turns. You're also immune to being immobilized and ignore difficult terrain\ \ and greater difficult terrain.\n\n * **Sea Serpent** Speed 20 feet, swim Speed\ \ 90 feet; **Melee** |1| jaws (reach 15 feet), **Damage** 2d12+20 piercing; **Melee**\ \ |1| tail (reach 25 feet), **Damage** 2d8+20 bludgeoning; **Spine Rake** |2| (move)\ \ You extend your spines and Swim or Stride. Each creature you're adjacent to at\ \ any point during your movement takes 4d8+10 slashing damage (basic Reflex against\ \ your spell DC).\n\n \n\n**Heightened (9th)** You instead gain AC = 22 + your\ \ level, 25 temporary HP, attack modifier +31, increase damage by one damage die,\ \ and Athletics +33." duration: 1 minute has_been_manually_proofread: false level: 8 name: Monstrosity Form req: null source: - abbr: CRB page_start: 353 page_stop: 353 targets: null traditions: - Arcane - Primal traits: - Polymorph - Transmutation trigger: null type: Spell