monster_flavor_text: - type: Monster Category name: Aeon descr: "Aeons have always been the caretakers of reality and defenders of the natural order of balance. Each type of aeon takes on some form of duality in its manifestation and works either to shape the multiverse within the aspects of this duality in some way, or to correct imbalances to the perfect order of existence. Aeons can bring weal or woe when they appear in a region, and their machinations can raise a nation, raze it, or restore it from ruin. Their reasons are their own, and they rarely share their motivations with others— they simply create the results they insist through their strange envisioning communication are necessary to maintain the balance of the multiverse.\n\nOnce regarded as an independent faction, the living machines known as inevitables are now revealed as having been agents of the aeons all along, and while inevitables have their own shared themes and features, they are very much living but constructed manifestations of the aeons’ war against imbalance—particularly with regard to how this war is waged against the forces of chaos." source: - abbr: BST1 page_start: 8 page_stop: 8 comment: A lot of Product Identity was removed. monster: - name: Ancient Red Dragon type: Creature level: 19 traits: - Uncommon - CE - Huge - Dragon - Fire perception: 35 senses: - darkvision - scent (imprecise) 60 feet - smoke vision interactive_abilities: - name: Smoke Vision descr: "Smoke vision doesn't impair a red dragon's vision; it ignores the concealed condition from smoke." languages: - Abyssal - Common - Draconic - Dwarven - Jotun - Orcish skills: - Acrobatics: 30 - Arcana: 35 - Athletics: 37 - Deception: 35 - Diplomacy: 35 - Intimidation: 37 - Stealth: 33 ability_mods: - str_mod: 9 - dex_mod: 5 - con_mod: 8 - int_mod: 5 - wis_mod: 6 - cha_mod: 7 items: null ac: 45 saves: - fort: 35 - fort_bonus: null - ref: 32 - ref_bonus: null - will: 35 - will_bonus: null - misc: +1 status to all saves vs. magic hp: 425 immunities: - fire - paralyzed - sleep weaknesses: - type: cold value: 20 resistances: null automatic_abilities: - name: Dragon Heat traits: - Arcane - Aura - Evocation - Fire range: 10 feet descr: 4d6 fire damage (DC 39 basic Reflex) action_cost: null - name: Frightful Presence traits: - Aura - Emotion - Fear - Mental range: 90 feet descr: DC 40 action_cost: null reactive_abilities: - name: Attack of Opportunity traits: null range: 20 feet descr: Jaws only. action_cost: Reaction - name: Redirect Fire traits: - Abjuration - Arcane triggers: - A creature within 100 feet casts a fire spell. - A fire spell otherwise comes into effect from a source within 100 feet. range: 100 feet descr: The dragon makes all the choices to determine the targets, destination, or other effects of the spell as though it were the caster. action_cost: Reaction speed: - land: 60 - fly: 180 - burrow: null - swim: null - climb: null - movement_abilities: null melee: - action_cost: One Action name: Jaws to_hit: 37 traits: - Fire - Magical - Reach 20 feet damage: - formula: 4d10+17 type: piercing - formula: 3d6 type: fire - action_cost: One Action name: Claw to_hit: 37 traits: - Agile - Magical - Reach 15 feet damage: - formula: 4d8+17 type: slashing - action_cost: One Action name: Tail to_hit: 35 traits: - Magical - Reach 25 feet damage: - formula: 4d10+15 type: slashing - action_cost: One Action name: Wing to_hit: 35 traits: - Agile - Magical - Reach 20 feet damage: - formula: 3d8+15 type: slashing spell_dc: 42 spell_attack_to_hit: 36 innate_spells: - name: Wall of Fire level: 8 frequency: at will - name: Suggestion level: 4 frequency: at will - name: Detect Magic level: 9 frequency: null - name: Read Aura level: 9 frequency: null focus_spells: null rituals: null proactive_abilities: - name: Breath Weapon action_cost: Two Actions traits: - Arcane - Evocation - Fire descr: The dragon breathes a blast of flame that deals 20d6 fire damage in a 60-foot cone (DC 42 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds. damage: - formula: 20d6 type: fire range: 60-foot cone save: - type: basic Reflex value: 42 cooldown: 1d4 rounds - name: Draconic Frenzy action_cost: Two Actions traits: null descr: The dragon makes two claw Strikes and one wing Strike in any order. damage: null range: null save: null cooldown: null - name: Draconic Momentum action_cost: null traits: null descr: The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike. damage: null range: null save: null cooldown: null - name: Manipulate Flame action_cost: One Action traits: - Arcane - Concentrate - Transmutation descr: The red dragon attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +32), the original caster loses control of the spell or magic fire, control is transferred to the dragon, and the dragon counts as having Sustained the Spell with this action (if applicable). The dragon can choose to end the spell instead of taking control, if it chooses. damage: null range: null save: null cooldown: null - optional_rules: - "Some dragons can take humanoid form, allowing them to infiltrate settlements or influence others without revealing their true nature. They gain the following ability: Change Shape Single Action (arcane, concentrate, polymorph, transmutation) The dragon takes on the appearance of any Small or Medium humanoid. This doesn’t change its Speed or attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning)." - "Each type of chromatic dragon features a sidebar on spellcasting dragons of that type. To make a chromatic dragon spellcaster, remove the dragon’s Draconic Frenzy and Draconic Momentum abilities, and give it the spells outlined in its sidebar. You can swap out any number of these with other arcane spells, provided you keep the same number of spells for each level. You might also want to increase the dragon’s Intelligence or Charisma modifier by 1 or 2 to reflect its mastery of magic." - "Red dragon spellcasters tend to cast the following spells.\n\nYoung Red Dragon: Arcane Prepared Spells DC 29, attack +23; 4th crushing despair, invisibility, stoneskin; 3rd grease, haste, mind reading; 2nd comprehend language, resist energy, see invisibility; 1st charm, ray of enfeeblement, true strike; Cantrips (4th) chill touch, daze, mage hand, message, sigil\n\nAdult Red Dragon: Arcane Prepared Spells DC 35, attack +29; As young red dragon, plus 6th dispel magic, teleport, wall of force; 5th cloak of colors, command, tongues; Cantrips (6th) chill touch, daze, mage hand, message, sigil\n\nAncient Red Dragon: Arcane Prepared Spells DC 42, attack +36; As adult red dragon, plus 9th fiery body, prismatic sphere; 8rd discern location, mind blank, prismatic wall; 7th prismatic spray, resist energy, reverse gravity; Cantrips (9th) chill touch, daze, mage hand, message, sigil"