ability_mods: cha_mod: 5 con_mod: 7 dex_mod: 5 int_mod: 3 str_mod: 7 wis_mod: 7 ac: 31 ac_special: null alignment: NE automatic_abilities: null description: 'The isqulug''s appearance, though unsettling, might be its least awful aspect. The creature resembles a bipedal amphibian with tentacles instead of arms and a head composed of an undulant mass of what appear to be shifting, slimy transparent eggs filled with writhing larvae. In truth, these larvae constitute the mind and consciousness of the isqulug—its "body" is little more than an organic suit manufactured from the flesh of those it has consumed, analogous to the complex web of a spider or the hive of a colony of bees, but fully capable of movement and violence. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 30' hp: 230 hp_misc: regeneration 10 (deactivated by cold immunities: - swarm mind items: null languages: - Aklo level: 11 melee: - action_cost: One Action damage: formula: 2d12+11 type: bludgeoning name: tentacle plus_damage: - formula: null type: isqulugia to_hit: 22 traits: - agile - reach 10 feet name: Isqulug perception: 24 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to isqulugia. The isqulug becomes __stupefied 1__ for 1d4 rounds, during which it can't Expel Infestation. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Expel Infestation range: null raw_description: '**Expel Infestation** [Two Actions] The isqulug expels larvae from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to isqulugia. The isqulug becomes __stupefied 1__ for 1d4 rounds, during which it can''t Expel Infestation.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Isqulugia's __sickened__, __slowed__, and __paralyzed__ conditions can't be removed until this affliction is removed; **Saving Throw** DC 30 Fortitude; **Stage 1** sickened 1 (1 hour); **Stage 2** __fatigued__ and sickened 2 (1 day); **Stage 3** fatigued and slowed 1 (1 day); **Stage 4** paralyzed (1 day); **Stage 5**the creature dies, and its body violently transforms into a new isqulug. __Wish__, similar magic, or a 9th-level __resurrect__ ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Isqulugia range: null raw_description: '**Isqulugia** (__disease__, __incapacitation__, __primal__, __transmutation__, __virulent__) Isqulugia''s __sickened__, __slowed__, and __paralyzed__ conditions can''t be removed until this affliction is removed; **Saving Throw** DC 30 Fortitude; **Stage 1** sickened 1 (1 hour); **Stage 2** __fatigued__ and sickened 2 (1 day); **Stage 3** fatigued and slowed 1 (1 day); **Stage 4** paralyzed (1 day); **Stage 5**the creature dies, and its body violently transforms into a new isqulug. __Wish__, similar magic, or a 9th-level __resurrect__ ritual can return the victim to life. The new isqulug remains even if the victim is brought back to life.' requirements: null success: null traits: - disease - incapacitation - primal - transmutation - virulent trigger: null - action_cost: None critical_failure: null critical_success: null description: The isqulug can __Squeeze__ through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Malleability range: null raw_description: '**Malleability** The isqulug can __Squeeze__ through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The isqulug can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: An isqulug ignores difficult terrain that's caused by typical features of swamps. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Swamp Stride range: null raw_description: '**Swamp Stride** An isqulug ignores difficult terrain that''s caused by typical features of swamps.' requirements: null success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: fire ritual_lists: null saves: fort: 24 fort_misc: null misc: null ref: 20 ref_misc: null will: 18 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Host Scent range: null raw_description: '**Host Scent** An isqulug can precisely sense any creature infected with isqulugia within 30 feet, and knows the current stage of the disease.' requirements: null success: null traits: null trigger: null senses: - Perception +24 - greater darkvision - host scent 30 feet size: Medium skills: - bonus: 22 misc: null name: 'Acrobatics ' - bonus: 24 misc: null name: 'Athletics ' - bonus: 22 misc: null name: 'Nature ' - bonus: 22 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 149 page_stop: null speed: - amount: 25 type: Land - amount: 25 type: swim - amount: null type: swamp stride spell_lists: - dc: 30 misc: '' name: Primal Innate Spells spell_groups: - heightened_level: null level: 6 spells: - frequency: null name: tangling creepers requirement: null - heightened_level: null level: 5 spells: - frequency: null name: control water requirement: null - frequency: at will name: entangle requirement: null - frequency: null name: hallucinatory terrain requirement: null - frequency: at will name: obscuring mist requirement: null - heightened_level: null level: 4 spells: - frequency: null name: fly requirement: null - heightened_level: 5 level: 0 spells: - frequency: null name: dancing lights requirement: null to_hit: 22 traits: - Uncommon - NE - Medium - Aberration - Amphibious type: Creature weaknesses: - amount: 10 type: cold