senses: - descr: A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness. name: Darkvision source: - abbr: CRB page_start: 465 page_stop: 465 - descr: You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light. name: Low-Light Vision source: - abbr: CRB page_start: 465 page_stop: 465 - descr: Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. name: Keen Eyes source: - abbr: CRB page_start: 51 page_stop: 51 - descr: No vision. name: No vision source: - abbr: CRB page_start: 0 page_stop: 0 - descr: Smoke doesn't impair this creature's vision; it ignores the concealed condition from smoke. name: Smoke Vision source: - abbr: BST1 page_start: 112 page_stop: 112 - descr: This monster can see in all directions simultaneously, and therefore can’t be flanked. name: All-Around Vision source: - abbr: BST1 page_start: 342 page_stop: 342 - descr: Snow doesn't impair this creature's vision; it ignores the concealed condition from snowfall. name: Snow Vision source: - abbr: BST1 page_start: 115 page_stop: 115 - descr: While its core is implanted, the creature can see through the eyes it creates through the area of its infestation aura, gaining the benefits of all-around vision. name: Manifold Vision source: - abbr: BST1 page_start: 195 page_stop: 195 - descr: A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness. name: Greater Darkvision source: - abbr: CRB page_start: 465 page_stop: 465 - descr: 'Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma). If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.' name: Scent source: - abbr: CRB page_start: 465 page_stop: 465 - abbr: BST1 page_start: 344 page_stop: 344 - descr: The creature can use its hearing as a precise sense at the listed range. name: Echolocation source: - abbr: BST1 page_start: 39 page_stop: 39 - descr: Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface. name: Tremorsense source: - abbr: CRB page_start: 465 page_stop: 465 - abbr: BST1 page_start: 344 page_stop: 344 - descr: When first exposed to bright light, the monster is blinded until the end of its next turn. After this exposure, light doesn’t blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it’s dazzled. name: Light Blindness source: - abbr: BST1 page_start: 343 page_stop: 343 - descr: The creature senses a creature's mental essence at the listed range. name: Thoughtsense source: - abbr: BST1 page_start: 55 page_stop: 55 - descr: The creature can precisely sense bleeding creatures within the listed range. name: Bloodsense source: - abbr: AoA3 page_start: 76 page_stop: 76 - descr: Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors. name: Lifesense source: - abbr: BST1 page_start: 343 page_stop: 343 - descr: This creature senses any creature with a disease, and it knows the type and current stage of all diseases carried by any creature within range. name: Plaguesense source: - abbr: BST1 page_start: 72 page_stop: 72 - descr: This creature ignores the concealed condition from fog and clouds. name: Fog Vision source: - abbr: BST1 page_start: 126 page_stop: 126 - descr: The creature exudes a cloud of spores that it uses to see. This is an imprecise sense that functions only in areas without strong wind currents. Sporesight does not function underwater. name: Sporesight source: - abbr: BST1 page_start: 129 page_stop: 129 - descr: This sense allows a monster to feel vibrations caused by movement through a liquid. It’s an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid. name: Wavesense source: - abbr: BST1 page_start: 344 page_stop: 344 - descr: This creature senses vibrations in the air through its aerial spores. name: Windsense source: - abbr: BST1 page_start: 238 page_stop: 238 - descr: The creature can sense nearby motion through vibration and air movement. name: Motion Sense source: - abbr: BST1 page_start: 255 page_stop: 255 - descr: The creature can smell metal as a precise scent. name: Metal Scent source: - abbr: BST1 page_start: 283 page_stop: 283 - descr: Hungersense allows the creature to sense creatures that require food to live. (imprecise) name: Hungersense source: - abbr: BST1 page_start: 177 page_stop: 177 - descr: This creature can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. (imprecise) name: Entropy Sense source: - abbr: BST1 page_start: 266 page_stop: 266 - descr: The creature has imprecise tremorsense to detect the vibrations of creatures touching its web. name: Websense source: - abbr: BST1 page_start: 306 page_stop: 306 - descr: Heatsight is a precise sense that sees heat signatures. name: Heatsight source: - abbr: BST1 page_start: 327 page_stop: 327 - descr: This creature can smell creatures that reflect its sin, as the scent ability. The GM determines which creatures are appropriately sinful. name: Sin Scent source: - abbr: BST1 page_start: 297 page_stop: 297 - descr: null name: Detect Alignment (evil or good only) (constant) source: - abbr: BST1 page_start: 165 page_stop: 165 - descr: null name: Detect Alignment (chaotic only) (at will) source: - abbr: BST1 page_start: 8 page_stop: 8 - descr: The creature can always sense the direction of the neareast non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable. name: Locate Inevitable source: - abbr: CRB page_start: 8 page_stop: 8