ability_mods: cha_mod: 5 con_mod: 2 dex_mod: 5 int_mod: 2 str_mod: 3 wis_mod: 2 ac: 24 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is __paralyzed__ until the end of its next turn. critical_success: The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours. description: The baobhan sith sways rhythmically and Strides up to their Speed. Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a DC 25 Will save. effect: null failure: The creature is __fascinated__, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is slowed 1 until the end of its next turn. frequency: null maximum_duration: null name: Captivating Dance range: null raw_description: '**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__, __mental__, __primal__, __visual__) The baobhan sith sways rhythmically and Strides up to their Speed. Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a DC 25 Will save. **Critical Success **The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours. **Success **The creature is __slowed 1__ for 1 round and is temporarily immune to Captivating Dance for 24 hours. **Failure **The creature is __fascinated__, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is slowed 1 until the end of its next turn. **Critical Failure **As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is __paralyzed__ until the end of its next turn.' requirements: null saving_throw: null stages: null success: The creature is __slowed 1__ for 1 round and is temporarily immune to Captivating Dance for 24 hours. traits: - enchantment - incapacitation - mental - primal - visual trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The baobhan sith can transform into a large raven, with the effects from the bird option in the __aerial form__ spell. effect: null failure: null frequency: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, __primal__, __transmutation__) The baobhan sith can transform into a large raven, with the effects from the bird option in the __aerial form__ spell.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an __Athletics__ check against the victim's Fortitude DC. On a success, the victim becomes __drained 1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__ check, and sufficient blood or a blood donor, reduces the drained value by 1. failure: null frequency: null maximum_duration: null name: Drink Blood range: null raw_description: '**Drink Blood** [One Action] **Requirements **A bleeding creature is within the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink the Blood from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__ check against the victim''s Fortitude DC. On a success, the victim becomes __drained 1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s already drained doesn''t restore any Hit Points to the baobhan sith but increases the victim''s drained value by 1. A victim''s drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__ check, and sufficient blood or a blood donor, reduces the drained value by 1.' requirements: A bleeding creature is within the baobhan sith's reach saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: null description: 'Undeath is rare in the fey realm of the First World, for that plane''s infusion with the raw power of life makes undead uncomfortable at best. Yet a few fey have adopted the vile practices and habits of notorious undead while still being living themselves, as seen in the blood-drinking habits of the murderous baobhan sith. A baobhan sith avoids confrontations when outnumbered, and although territorial, they won''t reveal their true nature to larger groups. They prefer to drink blood from victims they find attractive, and they avoid drinking blood from animals and beasts entirely, as they consider such activities to be uncultured. **__Recall Knowledge - Fey__ (__Nature__)**: DC 24' hp: 105 hp_misc: null languages: - Aklo - Common - Sylvan level: 6 melee_attacks: - action_cost: One Action damage: - formula: 2d6+6 type: slashing and 1d6 persistent bleed name: claw to_hit: 17 traits: - agile - finesse name: Baobhan Sith perception: 12 ranged_attacks: null rarity: Uncommon saves: fort: 12 fort_misc: null misc: null ref: 17 ref_misc: null will: 14 will_misc: null senses: - low-light vision size: Medium skills: - bonus: 15 misc: null name: Acrobatics - bonus: 15 misc: null name: Deception - bonus: 12 misc: null name: Nature - bonus: 15 misc: +17 when dancing name: Performance - bonus: 15 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '33' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: null dc: 24 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: at will name: mind reading spells_source: Primal Innate Spells traits: - Fey weaknesses: - amount: 5 misc: null type: cold iron