ability_mods: cha_mod: 6 con_mod: 5 dex_mod: 6 int_mod: 1 str_mod: 7 wis_mod: 6 ac: 33 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: A non-evil target must succeed at a DC 32 Will save or become __confused__ for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 minutes. effect: null failure: null frequency: null maximum_duration: null name: Derghodaemon's Stare range: null raw_description: '**Derghodaemon''s Stare** [One Action] (__divine__, __emotion__, __enchantment__, __incapacitation__, __mental__, __visual__) A non-evil target must succeed at a DC 32 Will save or become __confused__ for 1 round, or 1 minute on a critical failure. It is temporarily immune for 10 minutes.' requirements: null saving_throw: null stages: null success: null traits: - divine - emotion - enchantment - incapacitation - mental - visual trigger: null - action_cost: One Action critical_failure: null critical_success: null description: claw effect: null failure: null frequency: null maximum_duration: null name: Rend range: null raw_description: '**__Rend__** [One Action] claw' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The derghodaemon makes up to five claw Strikes, each against a different target. These attacks count toward the derghodaemon's multiple attack penalty, but the penalty doesn't increase until after all the attacks. effect: null failure: null frequency: null maximum_duration: null name: Savage Assault range: null raw_description: '**Savage Assault** [Two Actions] The derghodaemon makes up to five claw Strikes, each against a different target. These attacks count toward the derghodaemon''s multiple attack penalty, but the penalty doesn''t increase until after all the attacks.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: As failure, but the hissing sounds caused by the infestation also cause the target to become __confused__ for 1 round; this additional effect has the __auditory__, __emotion__, and __mental__ traits. critical_success: The swarm disperses as soon as it deals its swarm spit Strike damage. description: The derghodaemon spews a large swarm, making a swarm spit Strike against up to two adjacent targets within range. Whether or not the targets are hit, each must attempt a DC 31 Reflex save (at a –2 circumstance penalty if it was actually hit by the swarm spit). __Persistent damage__ caused by the swarming infestation ends as soon as the creature takes any amount of damage from an area effect. The derghodaemon can't use this ability for 1d4 rounds. effect: null failure: The swarm clings to the target and infests it, dealing 2d6 persistent piercing damage. frequency: null maximum_duration: null name: Swarming Infestation range: null raw_description: '**Swarming Infestation** [Two Actions] The derghodaemon spews a large swarm, making a swarm spit Strike against up to two adjacent targets within range. Whether or not the targets are hit, each must attempt a DC 31 Reflex save (at a –2 circumstance penalty if it was actually hit by the swarm spit). __Persistent damage__ caused by the swarming infestation ends as soon as the creature takes any amount of damage from an area effect. The derghodaemon can''t use this ability for 1d4 rounds. **Critical Success **The swarm disperses as soon as it deals its swarm spit Strike damage. **Success **The swarm clings to the target and infests it, dealing 1d6 persistent piercing damage. **Failure **The swarm clings to the target and infests it, dealing 2d6 persistent piercing damage. **Critical Failure **As failure, but the hissing sounds caused by the infestation also cause the target to become __confused__ for 1 round; this additional effect has the __auditory__, __emotion__, and __mental__ traits.' requirements: null saving_throw: null stages: null success: The swarm clings to the target and infests it, dealing 1d6 persistent piercing damage. traits: null trigger: null alignment: NE automatic_abilities: null description: 'Derghodaemons represent death through unfathomable violence and being eaten alive. Whether in life a ravenous murderer hacked them to bits for stew, a werewolf tore them limb from limb, or they simply succumbed to the elements and became worm meat, derghodaemons seek to inflict the same twisted and bloody ends upon any they come across. Unlike some daemons, derghodaemons derive little pleasure from prolonged deaths—to these fiends, the quicker they can enact a gory demise, the sooner they can turn their attentions to their next victim and repeat the violent cycle. Derghodaemons look like walking masses of razor-sharp insect claws connected to equally menacing chitinous limbs, but few linger on their appearance for long— the gaze of a derghodaemon is enough to cause others in the vicinity to experience severe visual warping. The derghodaemon''s appearance becomes more and more twisted as those who stare at it experience vicious hallucinations and ravenous urges to inflict harm on and devour others. Perhaps the most horrific attack derghodaemons can unleash upon their victims, though, is their swarming infestation—the daemons cough up a crawling, buzzing cloud of ravenous insects that cling to those targeted and chew them to death, provided the mind-numbing, half-whispered threats made by the rasp of the insects'' bodies don''t drive them to violent fury first! **__Recall Knowledge - Fiend__ (__Religion__)**: DC 30' hp: 240 hp_misc: null immunities: - __confusion__ - __death__ effects - __swarm__ attacks languages: - Common - Daemonic - telepathy 100 feet level: 12 melee_attacks: - action_cost: One Action damage: - formula: 3d8+10 type: slashing - formula: 1d6 type: evil name: claw to_hit: 25 traits: - deadly 1d12 - evil - magical - reach 10 feet name: Derghodaemon perception: 24 ranged_attacks: - action_cost: One Action damage: - formula: 2d6+13 type: piercing - formula: 1d6 type: evil name: swarm spit to_hit: 25 traits: - evil - magical - range 60 feet saves: fort: 21 fort_misc: null misc: +1 status to all saves vs. magic ref: 24 ref_misc: null will: 22 will_misc: null senses: - darkvision - scent (imprecise) 60 feet size: Large skills: - bonus: 22 misc: null name: Acrobatics - bonus: 25 misc: null name: Athletics - bonus: 24 misc: null name: Intimidation - bonus: 24 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '59' page_stop: null speed: - amount: 35 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: null dc: 32 focus_points: null misc: null spell_lists: - level: 6 spells: - misc: null name: blade barrier - misc: ×3 name: feeblemind - level: 5 spells: - misc: null name: dimension door - level: 4 spells: - misc: at will name: dimension door - level: 1 spells: - misc: good only; at will name: detect alignment spells_source: Divine Innate Spells traits: - Daemon - Fiend weaknesses: - amount: 10 misc: null type: good