ability_mods: cha_mod: 1 con_mod: 2 dex_mod: 4 int_mod: 0 str_mod: 2 wis_mod: 0 ac: 19 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The drow rogue draws a weapon using the __Interact__ action, then Strikes with that weapon. effect: null failure: null frequency: null maximum_duration: null name: Quick Draw range: null raw_description: '**Quick Draw** [One Action] The drow rogue draws a weapon using the __Interact__ action, then Strikes with that weapon.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The drow rogue deals 1d6 extra __precision damage__ to __flat-footed__ creatures. effect: null failure: null frequency: null maximum_duration: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The drow rogue deals 1d6 extra __precision damage__ to __flat-footed__ creatures.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: '**Requirement** A drow rogue can''t use this reaction while encumbered.' effect: The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack. failure: null frequency: null maximum_duration: null name: Nimble Dodge range: null raw_description: '**Nimble Dodge** [Reaction] **Requirement** A drow rogue can''t use this reaction while encumbered. **Trigger** The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see. **Effect** The drow rogue gains a +2 circumstance bonus to their Armor Class against the triggering attack.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The drow rogue is hit or critically hit by an attack made by a creature the drow rogue can see. description: 'Loners at heart, drow rogues trust no one—least of all fellow slayers. These drow rely on awareness and adaptation to survive the cutthroat nature of their society. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 26 hp_misc: null immunities: - sleep items: - hand crossbow (10 bolts) - lethargy poison (2 doses) - shortsword - studded leather armor languages: - Elven - Undercommon level: 2 melee_attacks: - action_cost: One Action damage: - formula: 1d6+4 type: piercing name: Shortsword to_hit: 10 traits: - agile - finesse - versatile S - action_cost: One Action damage: - formula: 1d6 type: piercing - formula: null type: lethargy poison name: Hand Crossbow to_hit: 10 traits: - range increment 60 feet - reload 1 name: Drow Rogue perception: 6 ranged_attacks: null saves: fort: 6 fort_misc: null misc: +1 status to all saves vs. magic, +2 status to all saves vs. mental ref: 10 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null maximum_duration: null name: Light Blindness range: null raw_description: '**Light Blindness**' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 8 misc: null name: Acrobatics - bonus: 7 misc: null name: Deception - bonus: 4 misc: null name: Society - bonus: 10 misc: null name: Stealth - bonus: 8 misc: null name: Thievery sources: - abbr: Bestiary page_start: '137' page_stop: null speed: - amount: 30 misc: null type: Land spell_lists: - attack_bonus: null cantrips: - level: 2 spells: - misc: null name: dancing lights constants: null dc: 16 focus_points: null misc: null spell_lists: - level: 2 spells: - misc: at will name: darkness - misc: at will name: faerie fire spells_source: Divine Innate Spells traits: - Drow - Elf - Humanoid