ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 3 int_mod: 0 str_mod: 4 wis_mod: 1 ac: 25 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general's choice. effect: null failure: null frequency: null maximum_duration: null name: Polearm Critical Specialization range: null raw_description: '**Polearm Critical Specialization** On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general''s choice.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When it's adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects. effect: null failure: null frequency: null maximum_duration: null name: Formation range: null raw_description: '**Formation** When it''s adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Hobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them. They lead their forces on the field of battle and view this opportunity to excel in a fight at the head of an army as the true reward for a life spent honing one''s skills in battle. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 90 hp_misc: null items: - +1 glaive - composite shortbow (20 arrows) - half plate languages: - Common - Goblin level: 6 melee_attacks: - action_cost: One Action damage: - formula: 1d8+10 type: slashing name: glaive to_hit: 17 traits: - deadly 1d8 - forceful - reach name: Hobgoblin General perception: 13 ranged_attacks: - action_cost: One Action damage: - formula: 1d6+8 type: piercing name: composite shortbow to_hit: 15 traits: - brutal - deadly 1d10 - propulsive - range increment 60 feet - reload 0 saves: fort: 12 fort_misc: null misc: null ref: 15 ref_misc: null will: 13 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action. effect: null failure: null frequency: null maximum_duration: null name: General's Cry range: null raw_description: '**General''s Cry** When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 12 misc: null name: Acrobatics - bonus: 15 misc: null name: Athletics - bonus: 14 misc: null name: Intimidation - bonus: 12 misc: null name: Stealth sources: - abbr: Bestiary page_start: '207' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Goblin - Humanoid