ability_mods: cha_mod: 6 con_mod: 6 dex_mod: 9 int_mod: 4 str_mod: 6 wis_mod: 6 ac: 39 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: Any scythe gains the __agile__ trait, can't be disarmed, and becomes a __+2 greater striking__ __keen__ scythe while the lesser death wields it. effect: null failure: null frequency: null maximum_duration: null name: Infuse Weapon range: null raw_description: '**Infuse Weapon** (__divine__, __evocation__) Any scythe gains the __agile__ trait, can''t be disarmed, and becomes a __+2 greater striking__ __keen__ scythe while the lesser death wields it.' requirements: null saving_throw: null stages: null success: null traits: - divine - evocation trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Living creatures in the aura must roll twice on all d20 rolls and use the lower result. effect: null failure: null frequency: null maximum_duration: null name: Aura of Misfortune range: 20 feet raw_description: '**Aura of Misfortune** (__aura__, __divination__, __divine__, __misfortune__) 20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result.' requirements: null saving_throw: null stages: null success: null traits: - aura - divination - divine - misfortune trigger: null - action_cost: None critical_failure: null critical_success: null description: The lesser death can choose whether or not it takes positive damage. effect: null failure: null frequency: null maximum_duration: null name: Negative Healing range: null raw_description: '**Negative Healing** The lesser death can choose whether or not it takes positive damage.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The lesser death teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the lesser death disrupts the triggering action. failure: null frequency: null maximum_duration: null name: Lurking Death range: null raw_description: '**Lurking Death** [Reaction] (__teleportation__); **Trigger** A creature within 60 feet makes a ranged attack or uses an action that has the concentrate, manipulate, or move trait. **Effect** The lesser death teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the lesser death disrupts the triggering action.' requirements: null saving_throw: null stages: null success: null traits: - teleportation trigger: A creature within 60 feet makes a ranged attack or uses an action that has the concentrate, manipulate, or move trait. description: 'No one is quite sure what lesser deaths are, though some claim that they are avatars of the grim reaper. Unlike that strange hunter, however, lesser deaths hunt in packs on rare occasions. More often than not, they manifest from cursed magic items. Other times, they are just the enactors of death, hunting in the same way the grim reaper does— silently, with neither remorse nor quarter. Rarely, multiple lesser deaths work together to cull a large population, their scythes cutting through crowds and leaving entire cities devoid of life, inspiring (hopefully) false rumors of multiple grim reapers. **__Recall Knowledge - Undead__ (__Religion__)**: DC 40' hp: 255 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - unconscious items: - scythe languages: - Common - Necril level: 16 melee_attacks: - action_cost: One Action damage: - formula: 3d10+14 type: slashing - formula: 1d12 type: negative name: keen scythe to_hit: 32 traits: - agile - deadly 2d10 - magical - reach 10 feet - trip name: Lesser Death perception: 32 ranged_attacks: null rarity: Rare saves: fort: 30 fort_misc: null misc: +1 status to all saves vs. magic ref: 33 ref_misc: null will: 32 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The lesser death can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the lesser death still never counts as a living creature. effect: null failure: null frequency: null maximum_duration: null name: Death's Grace range: null raw_description: '**Death''s Grace** The lesser death can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the lesser death still never counts as a living creature.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The lesser death automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see. effect: null failure: null frequency: null maximum_duration: null name: Status Sight range: null raw_description: '**Status Sight** The lesser death automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - see invisibility - status sight - true seeing size: Medium skills: - bonus: 33 misc: null name: Acrobatics - bonus: 28 misc: null name: Athletics - bonus: 30 misc: null name: Deception - bonus: 32 misc: null name: Intimidation - bonus: 30 misc: null name: Religion - bonus: 26 misc: null name: Society - bonus: 35 misc: null name: Stealth sources: - abbr: Bestiary page_start: '197' page_stop: null speed: - amount: 50 misc: null type: Land - amount: 40 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 6 spells: - misc: null name: true seeing - level: 3 spells: - misc: null name: haste - level: 2 spells: - misc: null name: see invisibility dc: 38 focus_points: null misc: null spell_lists: null spells_source: Divine Innate Spells traits: - Undead