ability_mods: cha_mod: 1 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 2 ac: 24 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When the sand sentry critically hits with a fist Strike, the target is blinded for 1 round. effect: null failure: null frequency: null maximum_duration: null name: Blinding Sand range: null raw_description: '**Blinding Sand** When the sand sentry critically hits with a fist Strike, the target is blinded for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A sand sentry can __Burrow__ through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing. effect: null failure: null frequency: null maximum_duration: null name: Earth Glide range: null raw_description: '**Earth Glide** A sand sentry can __Burrow__ through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active. effect: null failure: null frequency: null maximum_duration: null name: Glass Armor range: null raw_description: '**Glass Armor** When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry''s AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can''t use earth glide while glass armor is active.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an eerie grace. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance—these elementals are patient participants in such roles, making them well suited for long-term service. **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 22' hp: 94 hp_misc: null immunities: - bleed - __paralyzed__ - __poison__ - __sleep__ languages: - Terran level: 6 melee_attacks: - action_cost: One Action damage: - formula: 2d8+8 type: bludgeoning - formula: null type: blinding sand name: fist to_hit: 17 traits: null name: Sand Sentry perception: 14 ranged_attacks: null saves: fort: 16 fort_misc: null misc: null ref: 12 ref_misc: null will: 14 will_misc: null senses: - darkvision - tremorsense (imprecise) 60 feet size: Medium skills: - bonus: 14 misc: null name: Acrobatics - bonus: 14 misc: +17 in sand name: Stealth sources: - abbr: Bestiary 2 page_start: '109' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 50 misc: null type: burrow - amount: null misc: null type: earth glide spell_lists: null traits: - Earth - Elemental