ability_mods: cha_mod: 7 con_mod: 6 dex_mod: 6 int_mod: 2 str_mod: 8 wis_mod: 8 ac: 42 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature's bones into its shard storm. The creature must succeed at a DC 40 Will save or rise as a __skeletal champion__ in 1d4 rounds. These skeletal champions are controlled by the skulltaker. effect: null failure: null frequency: null maximum_duration: null name: Bonetaker range: null raw_description: '**Bonetaker** (__divine__, __necromancy__) Whenever a creature dies within 60 feet of a skulltaker, the skulltaker draws a portion of the creature''s bones into its shard storm. The creature must succeed at a DC 40 Will save or rise as a __skeletal champion__ in 1d4 rounds. These skeletal champions are controlled by the skulltaker.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: When a skulltaker hits with a melee Strike, the target must succeed at a DC 40 Fortitude save or become drained 2 and doomed 1. effect: null failure: null frequency: null maximum_duration: null name: Energy Drain range: null raw_description: '**Energy Drain** (__divine__, __necromancy__) When a skulltaker hits with a melee Strike, the target must succeed at a DC 40 Fortitude save or become drained 2 and doomed 1.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The skulltaker causes splintered bones to erupt from all solid surfaces in a 100-foot emanation, except for surfaces of worked stone. A creature moving through the bones takes 10 piercing damage and 10 negative damage for every 5 feet of movement. The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a Reflex save or take a –10-foot circumstance penalty to all Speeds for 10 minutes, or a –15-foot circumstance penalty for 24 hours on a critical failure. The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square. effect: null failure: null frequency: null maximum_duration: null name: Splintered Ground range: null raw_description: '**Splintered Ground** [One Action] The skulltaker causes splintered bones to erupt from all solid surfaces in a 100-foot emanation, except for surfaces of worked stone. A creature moving through the bones takes 10 piercing damage and 10 negative damage for every 5 feet of movement. The first time each round a creature takes piercing damage from these splintered bones, it must succeed at a Reflex save or take a –10-foot circumstance penalty to all Speeds for 10 minutes, or a –15-foot circumstance penalty for 24 hours on a critical failure. The bones remain in place until the skulltaker uses this action again or the bones are manually removed, which takes 10 minutes for each 5-foot square.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm attempts to counteract any death ward effect on the creature (+30 counteract modifier) and then deals 4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic Reflex save. effect: null failure: null frequency: null maximum_duration: null name: Shard Storm range: 10 feet raw_description: '**Shard Storm** (__air__, __aura__, __divine__, __necromancy__) 10 feet. A cloud of bone shards surrounds the skulltaker. When a creature moves into the emanation or begins its turn there, shard storm attempts to counteract any death ward effect on the creature (+30 counteract modifier) and then deals 4d6 slashing damage and 4d6 negative damage to the creature, with a DC 40 basic Reflex save.' requirements: null saving_throw: null stages: null success: null traits: - air - aura - divine - necromancy trigger: null description: 'Swirling down from misty peaks and through howling mountain passes like an evil wind, the vortex of bones known as a skulltaker is a terrible manifestation of the delirium and agony experienced by doomed climbers and lost trailblazers just before they met their end. In some places, a skulltaker is also known as a saxra. **__Recall Knowledge - Undead__ (__Religion__)**: DC 40' hp: 300 hp_misc: null immunities: - cold - death effects - disease - paralyzed - poison - unconscious languages: - Necril - Skeletal Lore languages level: 18 melee_attacks: - action_cost: One Action damage: - formula: 3d10+14 type: piercing - formula: 3d6 type: negative - formula: null type: energy drain name: jaws to_hit: 35 traits: - deadly 2d12 - magical - reach 10 feet - action_cost: One Action damage: - formula: 3d6+14 type: slashing - formula: 3d6 type: negative - formula: null type: energy drain name: claw to_hit: 35 traits: - agile - deadly 2d12 - magical - reach 15 feet name: Skulltaker perception: 33 ranged_attacks: - action_cost: One Action damage: - formula: 3d8+6 type: piercing - formula: 3d6 type: negative name: bone javelin to_hit: 33 traits: - magical - thrown 100 feet rarity: Uncommon resistances: - amount: 15 misc: null type: piercing - amount: 15 misc: null type: slashing saves: fort: 31 fort_misc: null misc: +1 status to all saves vs. positive ref: 33 ref_misc: null will: 35 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltaker's home region). The skulltaker can use Skeletal Lore as the primary skill check for the legend lore ritual, and it can cast legend lore without secondary casters. effect: null failure: null frequency: null maximum_duration: null name: Skeletal Lore range: null raw_description: '**Skeletal Lore** (__divination__, __divine__) A skulltaker taps into the memories of the creatures whose bones make up its body. This gives it the Skeletal Lore skill, which it can use to Recall Knowledge of any kind. In addition, it can speak and understand all the languages known by the creatures whose bones make up its body (typically including Common and the regional language of the skulltaker''s home region). The skulltaker can use Skeletal Lore as the primary skill check for the legend lore ritual, and it can cast legend lore without secondary casters.' requirements: null saving_throw: null stages: null success: null traits: - divination - divine trigger: null senses: - darkvision - true seeing size: Huge skills: - bonus: 34 misc: null name: Acrobatics - bonus: 35 misc: null name: Intimidation - bonus: 30 misc: null name: Religion - bonus: 30 misc: null name: Skeletal Lore - bonus: 32 misc: null name: Stealth sources: - abbr: Bestiary page_start: '300' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 60 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 6 spells: - misc: null name: true seeing dc: 40 focus_points: null misc: null spell_lists: - level: 8 spells: - misc: x2 name: finger of death - misc: x2 name: horrid wilting - misc: x2 name: punishing winds spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 40 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: null name: legend lore spells_source: Divine Rituals traits: - Undead