ability_mods: cha_mod: 6 con_mod: 6 dex_mod: 4 int_mod: 8 str_mod: 8 wis_mod: 5 ac: 41 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature hit by the vaspercham's Strikes or Mindwarping Tide must attempt a DC 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal visions, becoming __confused__ for 1 round (1 minute on a critical failure). effect: null failure: null frequency: null maximum_duration: null name: Hallucinatory Brine range: null raw_description: '**Hallucinatory Brine** (__arcane__, __illusion__, __mental__) A creature hit by the vaspercham''s Strikes or Mindwarping Tide must attempt a DC 38 Fortitude save. On a failure, the creature is overwhelmed with phantasmal visions, becoming __confused__ for 1 round (1 minute on a critical failure).' requirements: null saving_throw: null stages: null success: null traits: - arcane - illusion - mental trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The vaspercham releases an effusion of noxious water from its shell. Creatures within a 15-foot emanation must save against the vaspercham's hallucinatory brine. effect: null failure: null frequency: null maximum_duration: null name: Mindwarping Tide range: null raw_description: '**Mindwarping Tide** [One Action] (__concentrate__) The vaspercham releases an effusion of noxious water from its shell. Creatures within a 15-foot emanation must save against the vaspercham''s hallucinatory brine.' requirements: null saving_throw: null stages: null success: null traits: - concentrate trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The vaspercham makes four tentacle Strikes, each against a different target. These attacks count toward the vaspercham's multiple attack penalty, but the multiple attack penalty doesn't increase until after the vaspercham makes all of their attacks. effect: null failure: null frequency: null maximum_duration: null name: Whipping Tentacles range: null raw_description: '**Whipping Tentacles** [Two Actions] The vaspercham makes four tentacle Strikes, each against a different target. These attacks count toward the vaspercham''s multiple attack penalty, but the multiple attack penalty doesn''t increase until after the vaspercham makes all of their attacks.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random. critical_success: The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute. description: A vaspercham's shell distorts nearby magic. Any creature in the aura who Casts a Spell must attempt a DC 37 Will save. effect: null failure: If the spell has a target and there are one or more viable targets within its range, the spell's target changes, determined randomly by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted. frequency: null maximum_duration: null name: Magic-Warping Aura range: 30 feet raw_description: '**Magic-Warping Aura** (__arcane__, __aura__, __transmutation__) 30 feet. A vaspercham''s shell distorts nearby magic. Any creature in the aura who Casts a Spell must attempt a DC 37 Will save. **Critical Success** The spell is unaffected and the caster is temporarily immune to the magic-warping aura for 1 minute. **Success** The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it. **Failure** If the spell has a target and there are one or more viable targets within its range, the spell''s target changes, determined randomly by the GM. If there is no other possible target within range or the spell has no target, the spell is disrupted. **Critical Failure** The caster instead Casts another Spell, choosing randomly from their spell repertoire, prepared spells, or available focus spells (as appropriate) and selecting any targets at random.' requirements: null saving_throw: null stages: null success: The spell is unaffected, but if the spell allows a saving throw, the vaspercham gains a +1 circumstance bonus to save against it. traits: - arcane - aura - transmutation trigger: null description: 'The darkly intelligent vaspercham, an aquatic horror who delights in violence and destruction, lurks in the shallows near shorelines. Once a vaspercham settles on a new home, they stubbornly stay there, regardless of any communities dwelling nearby. A vaspercham''s physical might and magic-warping abilities make them incredibly hard to dislodge once entrenched, and many seaside communities have relocated after a vaspercham came calling. The monster responds only to strength, so one must best a vaspercham in combat to gain their begrudging cooperation. But once the creature recovers their strength, they inevitably betray any temporary alliance. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 36' hp: 335 hp_misc: null languages: - Aklo level: 17 melee_attacks: - action_cost: One Action damage: - formula: 3d10+16 type: bludgeoning - formula: null type: hallucinatory brine name: tentacle to_hit: 33 traits: - agile - magical - reach 20 feet name: Vaspercham perception: 30 ranged_attacks: - action_cost: One Action damage: - formula: 2d8+16 type: bludgeoning - formula: null type: hallucinatory brine name: water blast to_hit: 33 traits: - brutal - magical - range increment 100 feet - water resistances: - amount: 10 misc: null type: cold - amount: 10 misc: null type: electricity saves: fort: 31 fort_misc: null misc: +1 status to all saves vs. magic ref: 25 ref_misc: null will: 32 will_misc: null senses: - darkvision - see invisibility size: Huge skills: - bonus: 33 misc: null name: Arcana - bonus: 33 misc: null name: Athletics - bonus: 31 misc: null name: Deception - bonus: 29 misc: null name: Intimidation - bonus: 33 misc: null name: Sea Lore sources: - abbr: Bestiary 2 page_start: '279' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 50 misc: null type: swim spell_lists: - attack_bonus: null cantrips: null constants: - level: 7 spells: - misc: null name: see invisibility dc: 41 focus_points: null misc: null spell_lists: - level: 9 spells: - misc: null name: cone of cold - misc: null name: spell immunity - level: 8 spells: - misc: null name: lightning bolt - level: 7 spells: - misc: null name: regenerate - level: 6 spells: - misc: x3 name: spellwrack - level: 5 spells: - misc: at will name: control water spells_source: Arcane Innate Spells traits: - Aberration - Aquatic weaknesses: - amount: 15 misc: null type: fire