ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 5 int_mod: 0 str_mod: 6 wis_mod: 3 ac: 28 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The zelekhut makes two chain Strikes, each targeting a different creature. Each Strike counts toward the zelekhut's multiple attack penalty, but the penalty doesn't increase until after it has made both attacks. If the zelekhut subsequently uses the __Knockdown__ action, it affects all creatures it hit with Double Attack. effect: null failure: null frequency: null maximum_duration: null name: Double Attack range: null raw_description: '**Double Attack** [Two Actions] The zelekhut makes two chain Strikes, each targeting a different creature. Each Strike counts toward the zelekhut''s multiple attack penalty, but the penalty doesn''t increase until after it has made both attacks. If the zelekhut subsequently uses the __Knockdown__ action, it affects all creatures it hit with Double Attack.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'A zelekhut is a bounty hunter and executioner. The zelekhut resembles a mechanical centaur crafted from silvery metal with golden clockwork wings adorning its back. Instead of hands, the zelekhut''s arms end in long, barbed chains that crackle with electricity. Whether sent by the powers of Axis or summoned by mortal authorities, the zelekhut seeks out those who continually evade justice—either through active flight, or by abusing their power and station—so as to bring justice to the multiverse''s most notorious fugitives and criminals. Indeed, many a zelekhut''s quarry are as famous for their ability to evade capture as for the crimes they commit. Though the zelekhut is implacable and unrelenting in enforcing sentences, it does not pass judgments of its own or take the initiative in pursuing targets of opportunity. While hunting a condemned serial killer or notorious thief across half a dozen planes, the zelekhut wouldn''t shift a single hoof to capture a corrupt ruler whose offenses are far greater. All zelekhuts understand that laws can and must differ from place to place, and it is not the zelekhut''s job to moralize, merely to obey its rightful assignments and track down those who seek to flee their punishment. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 26' hp: 160 hp_misc: null immunities: - death effects - disease - emotion - poison - unconscious languages: - Celestial - Infernal - Utopian - truespeech level: 9 melee_attacks: - action_cost: One Action damage: - formula: 2d10+6 type: slashing - formula: 2d6 type: electricity - formula: 1d6 type: lawful name: chain to_hit: 21 traits: - lawful - magical - reach 10 feet name: Zelekhut perception: 21 ranged_attacks: null saves: fort: 17 fort_misc: null misc: +1 status to all saves vs. magic ref: 20 ref_misc: null will: 18 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A zelekhut can speak with and understand any creature with a language. effect: null failure: null frequency: null maximum_duration: null name: Truespeech range: null raw_description: '**Truespeech** A zelekhut can speak with and understand any creature with a language.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - true seeing size: Large skills: - bonus: 18 misc: null name: Acrobatics - bonus: 21 misc: null name: Athletics - bonus: 15 misc: null name: Axis Lore - bonus: 16 misc: null name: Diplomacy - bonus: 21 misc: +23 when tracking name: Survival sources: - abbr: Bestiary 2 page_start: '9' page_stop: null speed: - amount: 40 misc: null type: Land - amount: 40 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 6 spells: - misc: null name: true seeing dc: 28 focus_points: null misc: null spell_lists: - level: 5 spells: - misc: null name: locate - level: 4 spells: - misc: null name: clairaudience - misc: null name: clairvoyance - misc: null name: dimensional anchor - misc: null name: dispel magic - misc: ×3 name: paralyze spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 32 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: null name: geas spells_source: Rituals traits: - Aeon - Inevitable - Monitor weaknesses: - amount: 10 misc: null type: chaotic