ability_mods: cha_mod: 3 con_mod: 3 dex_mod: 1 int_mod: 0 str_mod: 4 wis_mod: 2 ac: 23 ac_special: - descr: 25 with shield raised active_abilities: null alignment: NG automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: 'The scion gains a +2 circumstance bonus to the saving throw. **Glimpse of Redemption** [Reaction]' failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Divine Grace range: null raw_description: "**Divine Grace** [Reaction] **Trigger** The angelkin is targeted\ \ by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance\ \ bonus to the saving throw.\n\n**Glimpse of Redemption** **Trigger** An enemy\ \ damages one of the angelkin's allies. Both the enemy and ally must be within\ \ 15 feet of the angelkin. **Effect** The angelkin causes its foe to hesitate\ \ under the weight of its sins as visions of possible redemption play out in its\ \ mind's eye. The foe chooses one of two options:\n\n * The ally is completely\ \ unharmed by the triggering damage.\n\n * The ally gains resistance 7 to all\ \ damage against the triggering damage. After the damaging effect resolves, the\ \ enemy becomes enfeebled 2 until the end of its next turn. **Shield Block**" requirements: null saving_throw: null stages: null success: null traits: null trigger: The angelkin is targeted by a spell that allows a saving throw. description: 'Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing good in the world. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 20' hp: 73 hp_misc: null items: - crossbow (10 bolts) - half plate - longsword - steel shield (Hardness 5, HP 20, BT 10) languages: - Celestial - Common level: 5 melee_attacks: - action_cost: One Action damage: formula: 1d8+7 type: slashing name: longsword plus_damage: null to_hit: 15 traits: - versatile P name: Aasimar Redeemer perception: 11 ranged_attacks: - action_cost: One Action damage: formula: 1d8+3 type: piercing name: crossbow plus_damage: - formula: null type: Knockdown to_hit: 12 traits: - range increment 120 feet - reload 1 saves: fort: 12 fort_misc: null misc: +1 status to all saves vs. disease (against diseases, critical failures become failures) ref: 8 ref_misc: null will: 11 will_misc: null senses: - darkvision size: Medium skills: - bonus: 11 misc: null name: Athletics - bonus: 12 misc: null name: Diplomacy - bonus: 9 misc: null name: Medicine - bonus: 11 misc: null name: Religion - bonus: 7 misc: null name: Society sources: - abbr: Bestiary page_start: '263' page_stop: null speed: - amount: 20 misc: null type: Land spell_lists: - attack_bonus: null cantrips: - level: 3 spells: - misc: null name: light constants: null dc: 20 focus_points: null misc: null spell_lists: null spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 20 focus_points: 1 misc: null spell_lists: - level: 3 spells: - misc: null name: lay on hands spells_source: Champion Devotion Spells traits: - Aasimar - Human - Humanoid