ability_mods: cha_mod: -1 con_mod: 1 dex_mod: 3 int_mod: 2 str_mod: -1 wis_mod: 1 ac: 17 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against Feel the Blades. After attempting this save, the creature is then temporarily immune until the start of the augur's next turn. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Focus Gaze range: null raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, __fear__, __mental__, __visual__) The augur stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against Feel the Blades. After attempting this save, the creature is then temporarily immune until the start of the augur''s next turn.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - enchantment - fear - mental - visual trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The augur Flies or Strides, whirling as they move. The augur deals the damage of their blade Strike to each creature whose space they enter (DC 16 basic Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Whirling Slice range: null raw_description: '**Whirling Slice** [Two Actions] The augur Flies or Strides, whirling as they move. The augur deals the damage of their blade Strike to each creature whose space they enter (DC 16 basic Reflex save). Each creature is affected only once, even if the augur moves through its space multiple times.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature ends its turn in the aura, it feels the sharp barbs of the augur's blades on its skin. The creature must succeed at a DC 17 Will save or become __frightened 1__ (frightened 2 on a critical failure). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Feel the Blades range: 30 feet raw_description: '**Feel the Blades** (__aura__, __divine__, __enchantment__, __fear__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it feels the sharp barbs of the augur''s blades on its skin. The creature must succeed at a DC 17 Will save or become __frightened 1__ (frightened 2 on a critical failure).' requirements: null saving_throw: null stages: null success: null traits: - aura - divine - enchantment - fear - mental - visual trigger: null description: 'These spherical knots of sinewy muscle, serrated blades, and bloody metal are the most common velstracs on the __Shadow Plane__. Each augur has only a single eye, from which they can see the horrors inflicted by other velstracs, who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter and weigh 30 pounds. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15' hp: 14 hp_misc: regeneration 2 (deactivated by good or silver) immunities: - cold languages: - Common - Infernal - Shadowtongue - (can't speak any language) level: 1 melee_attacks: - action_cost: One Action damage: formula: null type: 1d4–1 slashing name: blade plus_damage: - formula: null type: 1d4 persistent bleed to_hit: 8 traits: - agile - evil - finesse - magical - versatile P name: Augur perception: 8 ranged_attacks: null saves: fort: 4 fort_misc: null misc: null ref: 10 ref_misc: null will: 7 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Painsight range: null raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions.' requirements: null saving_throw: null stages: null success: null traits: - divination - divine trigger: null senses: - greater darkvision - painsight size: Tiny skills: - bonus: 8 misc: null name: Acrobatics - bonus: 6 misc: null name: Deception - bonus: 7 misc: null name: Intimidation - bonus: 4 misc: null name: Religion - bonus: 8 misc: null name: Stealth - bonus: 7 misc: null name: Torture Lore sources: - abbr: Bestiary 2 page_start: '82' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 40 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 1 spells: - misc: null name: mage hand constants: null dc: 17 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: once per week name: read omens - level: 2 spells: - misc: ×2 name: augury - level: 1 spells: - misc: ×3 name: harm spells_source: Divine Innate Spells traits: - Fiend - Velstrac weaknesses: - amount: 5 misc: null type: good - amount: 5 misc: null type: silver