ability_mods: cha_mod: -3 con_mod: 4 dex_mod: 4 int_mod: -5 str_mod: 4 wis_mod: 1 ac: 22 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw **DC 22 Fortitude; **Maximum Duration **6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__ (1 round); **Stage 2** 1d10 poison damage and enfeebled 1 (1 round); **Stage 3** 1d12 poison damage and enfeebled 2 (1 round)' effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Basidirond Spores range: null raw_description: '**Basidirond Spores** (__disease__) **Saving Throw **DC 22 Fortitude; **Maximum Duration **6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__ (1 round); **Stage 2** 1d10 poison damage and enfeebled 1 (1 round); **Stage 3** 1d12 poison damage and enfeebled 2 (1 round)' requirements: null saving_throw: null stages: null success: null traits: - disease trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The basidirond releases a cloud of invisible spores in a 20-foot emanation. Each creature in the area must succeed at a DC 22 Fortitude save or experience powerful hallucinations as long as it remains in the cloud, plus an additional 1d4 rounds after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls 1d6 each round to determine what it hallucinates that round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Hallucinogenic Cloud range: null raw_description: '**Hallucinogenic Cloud** [Two Actions] The basidirond releases a cloud of invisible spores in a 20-foot emanation. Each creature in the area must succeed at a DC 22 Fortitude save or experience powerful hallucinations as long as it remains in the cloud, plus an additional 1d4 rounds after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls 1d6 each round to determine what it hallucinates that round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target is sinking in quicksand. It falls __prone__ and spends 1 action on its next turn flailing its limbs as if attempting to swim. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: '1' range: null raw_description: '**1 **The target is sinking in quicksand. It falls __prone__ and spends 1 action on its next turn flailing its limbs as if attempting to swim.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is __flat-footed__ against all attacks. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: '2' range: null raw_description: '**2 **The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is __flat-footed__ against all attacks.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: An item the target is holding turns into a viper. The target __Releases__ the item and spends its next turn fleeing from it. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: '3' range: null raw_description: '**3 **An item the target is holding turns into a viper. The target __Releases__ the item and spends its next turn fleeing from it.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target is suffocating. It holds its breath and is __stunned 3__. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: '4' range: null raw_description: '**4 **The target is suffocating. It holds its breath and is __stunned 3__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target shrinks to 1/10 its normal size. For 1 round it is __slowed 2__ and __enfeebled 4__, and takes a -10-foot status penalty to its Speed. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: '5' range: null raw_description: '**5** The target shrinks to 1/10 its normal size. For 1 round it is __slowed 2__ and __enfeebled 4__, and takes a -10-foot status penalty to its Speed.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target is melting. It drops everything it's holding and becomes __slowed 2__ and __clumsy 4__ for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: '6' range: null raw_description: '**6** The target is melting. It drops everything it''s holding and becomes __slowed 2__ and __clumsy 4__ for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become __slowed 1__ for 1d4 rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Cold Lethargy range: null raw_description: '**Cold Lethargy** Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become __slowed 1__ for 1d4 rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects mineral-rich moisture—-whether runoff from cave walls or fresh blood—-for sustenance. It uses hallucinogenic spores to incapacitate prey long enough for it to beat its prey to a bloody pulp, then deposits the deliciously tenderized remains into this pod for consumption. A basidirond is over 6 feet tall and 3 to 4 feet wide, and weighs nearly 300 pounds when saturated. **__Recall Knowledge - Fungus__ (__Nature__)**: DC 20' hp: 80 hp_misc: null immunities: - cold - mental level: 5 melee_attacks: - action_cost: One Action damage: formula: 2d8+6 type: bludgeoning name: frond plus_damage: - formula: null type: basidirond spores to_hit: 15 traits: null name: Basidirond perception: 8 ranged_attacks: null saves: fort: 13 fort_misc: null misc: null ref: 11 ref_misc: null will: 12 will_misc: null senses: - low-light vision - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 13 misc: null name: Athletics - bonus: 13 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '34' page_stop: null speed: - amount: 20 misc: null type: Land spell_lists: null traits: - Fungus - Mindless weaknesses: - amount: 5 misc: null type: slashing