ability_mods: cha_mod: 7 con_mod: 4 dex_mod: 5 int_mod: 4 str_mod: 3 wis_mod: 5 ac: 31 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The bugul noz swings its limbs about wildly. It makes up to three claw Strikes, each against a different creature and each with a –2 circumstance penalty. Its multiple attack penalty doesn't increase until after it makes all the attacks. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Flail range: null raw_description: '**Flail** [One Action] The bugul noz swings its limbs about wildly. It makes up to three claw Strikes, each against a different creature and each with a –2 circumstance penalty. Its multiple attack penalty doesn''t increase until after it makes all the attacks.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The bugul noz ignores difficult terrain in forests. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Forest Jaunt range: null raw_description: '**Forest Jaunt** The bugul noz ignores difficult terrain in forests.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt a DC 31 Fortitude save. The bugul noz can't use this ability again for 1d4 rounds. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Haunting Wail range: null raw_description: '**Haunting Wail** [Two Actions] (__illusion__, __vocal__) The bugul noz lets out a hair-raising keen. Other creatures within 30 feet must attempt a DC 31 Fortitude save. The bugul noz can''t use this ability again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - illusion - vocal trigger: null - action_cost: None critical_failure: null critical_success: The target is unaffected. description: The target is unaffected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The target is unaffected.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target takes 2d10 sonic damage. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The target takes 2d10 sonic damage.' requirements: null saving_throw: null stages: null success: The target takes 2d10 sonic damage. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute. effect: null failure: The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: As failure, and the target becomes __fleeing__ for 1 round. critical_success: null description: As failure, and the target becomes __fleeing__ for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, and the target becomes __fleeing__ for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. effect: null failure: The creature is __frightened 2__. frequency: null full_description: null generic_description: null maximum_duration: null name: Frightful Presence range: 60 feet raw_description: '**Frightful Presence** A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. **Critical Success** The creature is unaffected by the presence. **Success** The creature is __frightened 1__. **Failure** The creature is __frightened 2__. **Critical Failure** The creature is __frightened 4__.' requirements: null saving_throw: DC 29 stages: null success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: Creatures that see the bugul noz must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are __doomed 1__ (or doomed 2 on a critical failure). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Horrid Visage range: null raw_description: '**Horrid Visage** (__visual__) Creatures that see the bugul noz must succeed at a DC 31 Fortitude saving throw. On a failure, creatures are __doomed 1__ (or doomed 2 on a critical failure).' requirements: null saving_throw: null stages: null success: null traits: - visual trigger: null - action_cost: None critical_failure: null critical_success: null description: Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a DC 34 Will save or become __confused__ and __immobilized__ for 1d4 – 1 rounds (minimum 1 round). While confused and immobilized, the bugul noz cries and wallows in misery, making it immune to __visual__ and __auditory__ effects for the duration. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Mirror Vulnerability range: null raw_description: '**Mirror Vulnerability** Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a DC 34 Will save or become __confused__ and __immobilized__ for 1d4 – 1 rounds (minimum 1 round). While confused and immobilized, the bugul noz cries and wallows in misery, making it immune to __visual__ and __auditory__ effects for the duration.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'This gangly fey humanoid wanders the overgrown paths of dark, misty forests, voluntarily isolating themself in an attempt to protect others from their hideous form. A bugul noz''s appearance is not merely unsightly—to view the being''s form is said to tempt death, and backwoods villagers tell tales of wanderers found struck dead after merely glancing at the creature. As they jaunt through the forest, the bugul noz sings an eerie tune to alert others to their presence and deter these creatures from looking upon them. The bugul noz does not, after all, want to harm anyone; they are inherently kind, if unpredictable, and if they accidentally kill a creature out of panic or confusion, they grieve. A bugul noz who roams the same road long enough compiles a long list of such accidental victims, and they might carry the corpses off to a single mass grave deep in the forest. When not wandering, the bugul noz watches over this grave to ensure that the spirits of their victims are never lonely. **__Recall Knowledge - Fey__ (__Nature__)**: DC 35' hp: 200 hp_misc: null immunities: - emotion languages: - Common - Sylvan level: 12 melee_attacks: - action_cost: One Action damage: formula: 3d8+6 type: piercing name: claw plus_damage: null to_hit: 23 traits: - magical name: Bugul Noz perception: 23 ranged_attacks: - action_cost: One Action damage: formula: 2d8+6 type: bludgeoning name: rock plus_damage: null to_hit: 25 traits: - range increment 30 feet rarity: Rare saves: fort: 22 fort_misc: null misc: null ref: 25 ref_misc: null will: 23 will_misc: null senses: - darkvision size: Medium skills: - bonus: 21 misc: null name: Acrobatics - bonus: 19 misc: null name: Athletics - bonus: 22 misc: null name: Forest Lore - bonus: 25 misc: null name: Nature - bonus: 25 misc: null name: Survival sources: - abbr: 'Pathfinder #153: Life''s Long Shadow' page_start: '76' page_stop: null speed: - amount: 25 misc: null type: Land - amount: null misc: null type: forest jaunt spell_lists: - attack_bonus: null cantrips: - level: 3 spells: - misc: null name: dancing lights constants: null dc: 33 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: x3 name: blindness - misc: null name: wanderer's guide - level: 2 spells: - misc: null name: pass without trace spells_source: Primal Innate Spells traits: - Fey weaknesses: - amount: 18 misc: null type: cold iron