ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 2 ac: 23 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking 2d6 persistent fire damage. The breath weapon can't be used again for 1d4 rounds. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__divine__, __evocation__, __fire__) The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature that fails the save catch fire, taking 2d6 persistent fire damage. The breath weapon can''t be used again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - divine - evocation - fire trigger: null - action_cost: None critical_failure: null critical_success: null description: When bringing a ceustodaemon to another plane with effects like a __planar binding__ or __planar ally__ ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Drawn to Service range: null raw_description: '**Drawn to Service** When bringing a ceustodaemon to another plane with effects like a __planar binding__ or __planar ally__ ritual, the primary and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half the normal cost for its service.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Vicious Wounds range: null raw_description: '**Vicious Wounds** On a successful jaws or claw Strike, the ceustodaemon viciously tears into its victim as similar wounds appear on its own body. The target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage. If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon takes double damage as well.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: null description: 'Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping them into daemonic servants. Their otherworldly senses make them useful for protecting vaults and similar locations on the Material Plane. Ceustodaemons are created to serve, but always seek ways to subvert their bindings, so they can rend their mortal summoners'' flesh. The worst type of conjurer calls upon ceustodaemons merely to set them free into the world in hopes of currying favor with the powers of Abaddon. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 22' hp: 130 hp_misc: null immunities: - death effects languages: - Common - Daemonic - telepathy 100 feet level: 6 melee_attacks: - action_cost: One Action damage: formula: 2d10+5 type: piercing name: jaws plus_damage: - formula: null type: 1d6 evil - formula: null type: vicious wounds to_hit: 16 traits: - evil - reach 10 feet - action_cost: One Action damage: formula: 2d6+5 type: slashing name: claw plus_damage: - formula: null type: 1d6 evil - formula: null type: vicious wounds to_hit: 16 traits: - agile - evil - magical - reach 10 feet name: Ceustodaemon perception: 14 ranged_attacks: null saves: fort: 16 fort_misc: null misc: null ref: 12 ref_misc: null will: 12 will_misc: null senses: - darkvision - see invisibility size: Large skills: - bonus: 15 misc: null name: Deception - bonus: 13 misc: null name: Intimidation - bonus: 12 misc: null name: Stealth - bonus: 10 misc: null name: Survival sources: - abbr: Bestiary page_start: '71' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: - level: 2 spells: - misc: null name: see invisibility dc: 23 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: null name: fly - level: 4 spells: - misc: at will name: dimension door - level: 3 spells: - misc: x2 name: dispel magic - misc: null name: paralyze - level: 1 spells: - misc: at will; good only name: detect alignment spells_source: Divine Innate Spells traits: - Daemon - Fiend weaknesses: - amount: 10 misc: null type: good