ability_mods: cha_mod: 1 con_mod: 3 dex_mod: 2 int_mod: -1 str_mod: 4 wis_mod: 1 ac: 17 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A draugr's attacks spatter their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr's Strike must succeed at a DC 15 Fortitude save or become __sickened 1__ (sickened 2 on a critical failure). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Grotesque Gift range: null raw_description: '**Grotesque Gift** (__olfactory__) A draugr''s attacks spatter their targets with rancid flesh and rotting seaweed. A creature damaged by a draugr''s Strike must succeed at a DC 15 Fortitude save or become __sickened 1__ (sickened 2 on a critical failure).' requirements: null saving_throw: null stages: null success: null traits: - olfactory trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the draugr's multiple attack penalty. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Swipe range: null raw_description: '**Swipe** [Two Actions] The draugr makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the draugr''s multiple attack penalty.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that slays a draugr is subjected to a __mariner's curse__ spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: The Sea's Revenge range: null raw_description: '**The Sea''s Revenge** (__curse__, __divine__, __necromancy__) A creature that slays a draugr is subjected to a __mariner''s curse__ spell with a save DC of 17. The curse ends if the draugr is buried in a calm sea or after 1 week passes.' requirements: null saving_throw: null stages: null success: null traits: - curse - divine - necromancy trigger: null description: 'Risen corpses of sailors who died at sea, draugr reek of the rot and decay of the briny deep. Their eyes glow with ghastly green light, and rotting seaweed, barnacles, and dead sea creatures cling to their bodies. Draugr can''t speak, but expresses their malicious emotions with gurgles, as though they were eternally drowning with lungs full of water. They desire little more than to attack living creatures, especially those who sail the sea. Even when they go upon land, draugrs often drag the corpses of those they strike down back to the water, populating the depths with even more dead. Draugr rise in the haunted places of the sea, where restless spirits, swells of negative energy, or supernatural storms deliver death. A corpse might rest at the bottom of the sea for some time before awakening as a draugr. Collecting detritus and organisms, a corpse becomes increasingly disgusting before it finally rises. Proximity to intelligent life can expedite this process, and an underwater explorer who happens upon a shipwreck might cause a body to snap to unlife as a draugr suddenly. The creatures don''t take intrusions lightly, especially upon their place of death. Though steeped in evil, draugr are susceptible to reminders of their lives as mariners. In particular, a well-performed sea shanty or call-and-response work song might cause a draugr to become lost in reverie for a moment. The creatures have even been witnessed moaning along, unable to sing the words but providing haunting accompaniment. The lull rarely lasts long, though, as the beauty of the song quickly becomes a reminder of the tragedy that befell the draugr, reaffirming their desire for blood and death. More powerful draugr with burning red eyes are called draugr captains. They''re 3rd-level creatures with __elite adjustments__ that can cast __obscuring mist__ as an innate divine spell three times per day. **__Recall Knowledge - Undead__ (__Religion__)**: DC 16' hp: 35 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - unconscious items: - greataxe - leather armor languages: - Common - can't speak any language level: 2 melee_attacks: - action_cost: One Action damage: formula: 1d12+4 type: slashing name: greataxe plus_damage: - formula: null type: grotesque gift to_hit: 10 traits: - sweep - action_cost: One Action damage: formula: 1d4+4 type: slashing name: fist plus_damage: - formula: null type: grotesque gift to_hit: 10 traits: - agile name: Draugr perception: 7 ranged_attacks: null resistances: - amount: 3 misc: null type: fire saves: fort: 11 fort_misc: null misc: null ref: 6 ref_misc: null will: 7 will_misc: null senses: - darkvision size: Medium skills: - bonus: 10 misc: null name: Athletics - bonus: 8 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '102' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: swim spell_lists: null traits: - Undead - Water weaknesses: - amount: 5 misc: null type: positive