ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: 5
int_mod: -3
str_mod: 4
wis_mod: 1
ac: 24
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The excorion plants a magical handprint on the target, marking them
as chosen for death. The excorion makes a fist Strike against an adjacent creature;
this does not count toward the excorion's multiple attack penalty. On a hit, the
attack does no damage, but the creature becomes __observed__ to every excorion
within 60 feet, even if an excorion's line of sight would be blocked by a wall
or other obstacle. This effect lasts until the handprint is washed off, which
requires water and spending 3 actions to fully clean off.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Bloody Handprint
range: null
raw_description: '**Bloody Handprint** [One Action] The excorion plants a magical
handprint on the target, marking them as chosen for death. The excorion makes
a fist Strike against an adjacent creature; this does not count toward the excorion''s
multiple attack penalty. On a hit, the attack does no damage, but the creature
becomes __observed__ to every excorion within 60 feet, even if an excorion''s
line of sight would be blocked by a wall or other obstacle. This effect lasts
until the handprint is washed off, which requires water and spending 3 actions
to fully clean off.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The excorion sacrifices itself and transfers its bloody, vital energy to
a willing living creature within 30 feet. The excorion is immediately destroyed,
and the targeted living creature heals a number of HP equal to half the excorion's
remaining HP at the time that it used this ability. The living creature is __slowed
1__ during its next turn as its body adjusts to the newly transfused blood and
vital energy; the living creature also counts as an excorion for 1 minute for
the purpose of seeing other excorions' Bloody Handprint marks.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Vital Transfusion
range: null
raw_description: '**Vital Transfusion** [Two Actions] **Requirements** The excorion
has at least 70 Hit Points; **Effect** The excorion sacrifices itself and transfers
its bloody, vital energy to a willing living creature within 30 feet. The excorion
is immediately destroyed, and the targeted living creature heals a number of HP
equal to half the excorion''s remaining HP at the time that it used this ability.
The living creature is __slowed 1__ during its next turn as its body adjusts to
the newly transfused blood and vital energy; the living creature also counts as
an excorion for 1 minute for the purpose of seeing other excorions'' Bloody Handprint
marks.'
requirements: The excorion has at least 70 Hit Points
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The excorion spews necrotic blood all over a foe it has __grabbed__.
The grabbed creature must succeed at a DC 25 Fortitude save or become __sickened
2__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Vomit Blood
range: null
raw_description: '**Vomit Blood** [One Action] The excorion spews necrotic blood
all over a foe it has __grabbed__. The grabbed creature must succeed at a DC 25
Fortitude save or become __sickened 2__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The excorion moves about by way of hundreds of pulsating blood vessels,
which stretch from its body in dozens of tight, ropy bundles and anchor it to
the ground. An excorion cannot be __Tripped__, __Shoved__, or otherwise forcibly
moved except by magic, and the excorion ignores difficult terrain (but not greater
difficult terrain).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Vein Walker
range: null
raw_description: '**Vein Walker** The excorion moves about by way of hundreds of
pulsating blood vessels, which stretch from its body in dozens of tight, ropy
bundles and anchor it to the ground. An excorion cannot be __Tripped__, __Shoved__,
or otherwise forcibly moved except by magic, and the excorion ignores difficult
terrain (but not greater difficult terrain).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'These hideous undead creatures result from an exquisitely painful necromantic
process where flayed humanoids are animated through their exposed blood vessels.
Cults of undeath typically punish apostates and renegades with this cruel method
of reanimation, though sacrificial victims or unfortunate prisoners might suffer
a similar fate. Excorions have supernaturally strong, pulsing veins that extend
outward from their bodies like thousands of tiny, bloody cilia.
Excorions move their bulks not with their dead muscles, but with heaving contractions
of their blood vessels that pull them along in a swift but jerky manner. Excorions
can shift their magical blood easily throughout their bodies, allowing them to squirt
blood from their gaping, skinless mouths or to messily mark their foes.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 25'
hp: 160
hp_misc: negative healing
immunities:
- death effects
- disease
- mental
- paralyzed
- poison
- unconscious
level: 7
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+8
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: Grab
to_hit: 18
traits:
- agile
- finesse
name: Excorion
perception: 18
ranged_attacks:
- action_cost: One Action
damage:
formula: 3d6+4
type: bludgeoning and dazzled for 1 round
name: bloody spew
plus_damage: null
to_hit: 18
traits:
- range 20 feet
rarity: Uncommon
saves:
fort: 17
fort_misc: null
misc: null
ref: 18
ref_misc: null
will: 14
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 16
misc: null
name: Acrobatics
- bonus: 17
misc: null
name: Athletics
- bonus: 16
misc: null
name: Stealth
sources:
- abbr: 'Pathfinder #158: Sixty Feet Under'
page_start: '82'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
spell_lists: null
traits:
- Undead
weaknesses:
- amount: 10
misc: null
type: positive
- amount: 5
misc: null
type: slashing