ability_mods:
cha_mod: 8
con_mod: 10
dex_mod: 7
int_mod: 4
str_mod: 11
wis_mod: 9
ac: 49
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The jabberwock creates a blast of strange noises and shouted nonsense\
\ in the various languages it knows (and invariably some languages it doesn't\
\ know), creating one of two effects. The jabberwock can't Burble again for 1d4\
\ rounds.\n\n * **Confusion **(__aura__, __emotion__, __enchantment__, __mental__,\
\ __primal__) 60 feet. Each creature in the emanation must succeed at a DC 46\
\ Will save or become __confused__ for 1d4 rounds.\n\n * **Sonic Beam **(__evocation__,\
\ __primal__, __sonic__) The jabberwock focuses its Burbling into a 60.foot line\
\ of sonic energy that deals 24d6 sonic damage to creatures in the area (DC 46\
\ basic Reflex save)."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Burble
range: null
raw_description: "**Burble** [Two Actions] The jabberwock creates a blast of strange\
\ noises and shouted nonsense in the various languages it knows (and invariably\
\ some languages it doesn't know), creating one of two effects. The jabberwock\
\ can't Burble again for 1d4 rounds.\n\n * **Confusion **(__aura__, __emotion__,\
\ __enchantment__, __mental__, __primal__) 60 feet. Each creature in the emanation\
\ must succeed at a DC 46 Will save or become __confused__ for 1d4 rounds.\n\n\
\ * **Sonic Beam **(__evocation__, __primal__, __sonic__) The jabberwock focuses\
\ its Burbling into a 60.foot line of sonic energy that deals 24d6 sonic damage\
\ to creatures in the area (DC 46 basic Reflex save)."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If the jabberwock makes a jaws attack and rolls a natural 19 on the
d20 roll, the attack is a critical hit. This has no effect if the 19 would be
a failure.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Jaws That Bite
range: null
raw_description: '**Jaws That Bite** If the jabberwock makes a jaws attack and rolls
a natural 19 on the d20 roll, the attack is a critical hit. This has no effect
if the 19 would be a failure.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The jabberwock's wings whiffle, creating __severe winds__ within a 30-foot
emanation. These winds move outward from the jabberwock, and they persist until
the start of the jabberwock's next turn. During this time, flight of any kind
in the emanation requires a successful DC 43 __Acrobatics__ check to __Maneuver
in Flight__, and creatures flying toward the jabberwock are moving through greater
difficult terrain. Creatures on the ground in the emanation must succeed at a
DC 43 __Athletics__ check to approach the jabberwock.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Whiffling
range: null
raw_description: '**Whiffling** [Reaction] (__aura__) **Trigger **The jabberwock
Flies or makes a wing Strike; **Effect **The jabberwock''s wings whiffle, creating
__severe winds__ within a 30-foot emanation. These winds move outward from the
jabberwock, and they persist until the start of the jabberwock''s next turn. During
this time, flight of any kind in the emanation requires a successful DC 43 __Acrobatics__
check to __Maneuver in Flight__, and creatures flying toward the jabberwock are
moving through greater difficult terrain. Creatures on the ground in the emanation
must succeed at a DC 43 __Athletics__ check to approach the jabberwock.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
trigger: The jabberwock Flies or makes a wing Strike;
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Frightful Presence
range: 100 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
**Critical Success** The creature is unaffected by the presence.
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
saving_throw: DC 43
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A jabberwock damaged by a vorpal weapon becomes __frightened 2__ (or
frightened 4 on a critical hit).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Vorpal Fear
range: null
raw_description: '**Vorpal Fear** A jabberwock damaged by a vorpal weapon becomes
__frightened 2__ (or frightened 4 on a critical hit).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The jabberwock makes a claw Strike against the triggering creature. If the
Strike hits, the jabberwock disrupts the triggering action.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Claws That Catch
range: null
raw_description: '**Claws That Catch [Reaction]** **Trigger **A creature within
the jabberwock''s reach uses a __manipulate__ action or a __move__ action, leaves
a square during a move action, makes a ranged attack, or uses a __concentrate__
action; **Effect **The jabberwock makes a claw Strike against the triggering creature.
If the Strike hits, the jabberwock disrupts the triggering action.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within the jabberwock's reach uses a manipulate action or a
move action, leaves a square during a move action, makes a ranged attack, or uses
a concentrate action;
description: 'Few beasts have inspired as many legends, poems, songs, and myths in
as many cultures, as this bizarre draconic creature. The jabberwock hails from the
fey realm of the First World and is part of a group of powerful __First World__
creatures known collectively as the Tane.
Like all members of the Tane, jabberwocks are living creatures that age, eat, drink,
and sleep, but do not reproduce normally. Instead, they are created directly by
the godlike Eldest who rule the First World, and they serve at the pleasure (or
frustration) of these capricious and mysterious entities. Believed to be the most
powerful of all the Tane, jabberwocks are typically only ever created with one purpose:
to wreak destruction and havoc upon the Material Plane. One of the Eldest might
send a jabberwock to devastate a country, continent, or even entire world in order
to get revenge for some slight made against them by a single mortal. Sometimes,
no specific insult or injury is required, as some of the Eldest resent the very
existence of the Material Plane and periodically create jabberwocks simply to express
the wrath of the First World against its younger and less chaotic sibling.
Once a jabberwock arrives on the Material Plane, its first order of business is
to seek out a lair. It prefers dwelling in remote forest locations about a day''s
flight from civilization—the more dangerous the woodland is to those who might eventually
come hunting it, the better!
The relationship between jabberwocks and __vorpal__ weapons is the subject of much
debate and speculation among scholars, and the various poems, songs, and legends
about the jabberwock do little to clarify the issue, conflicting and diverging on
this point. Some believe that vorpal weapons were first created specifically to
combat jabberwocks, but others take the story one step further. They cite evidence
in certain ancient myths that there may once have been only a single, unique jabberwock,
so powerful that nothing could so much as scratch it—nothing, that is, except for
the first vorpal sword, crafted for that very purpose. So epic was the resulting
battle that it created strange echoes throughout reality, and as a result, these
echoes, in the form of vorpal weapons, can now be found on many worlds. Those who
subscribe to this belief claim that the jabberwocks seen today are but pale imitations
of this proto-jabberwock, and they speculate that only the combined efforts of several
Eldest would be sufficient to create such a creature again.'
hp: 500
hp_misc: regeneration 25 (deactivated by vorpal weapons)
immunities:
- paralyzed
- sleep
languages:
- Aklo
- Common
- Draconic
- Gnomish
- Sylvan
level: 23
melee_attacks:
- action_cost: One Action
damage:
formula: 4d12+19
type: piercing
name: jaws
plus_damage: null
to_hit: 42
traits:
- deadly 2d12
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 4d8+19
type: slashing
name: claw
plus_damage:
- formula: null
type: Improved Grab
to_hit: 42
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 4d10+19
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: Improved Knockdown
to_hit: 42
traits:
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 4d8+19
type: bludgeoning
name: wing
plus_damage: null
to_hit: 40
traits:
- magical
- agile
- reach 15 feet
name: Jabberwock
perception: 40
ranged_attacks:
- action_cost: One Action
damage:
formula: null
type: 10d6 fire
name: eyes of flame
plus_damage:
- formula: null
type: 4d6 persistent fire
to_hit: 42
traits:
- fire
- magical
- range increment 60 feet
rarity: Rare
resistances:
- amount: 20
misc: null
type: fire
saves:
fort: 39
fort_misc: null
misc: null
ref: 37
ref_misc: null
will: 40
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The jabberwock always treats the plane it is currently located on as
its home plane.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Planar Acclimation
range: null
raw_description: '**Planar Acclimation** The jabberwock always treats the plane
it is currently located on as its home plane.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
- scent 120 feet
- true seeing
size: Huge
skills:
- bonus: 40
misc: null
name: Acrobatics
- bonus: 44
misc: null
name: Athletics
- bonus: 41
misc: null
name: Intimidation
- bonus: 38
misc: null
name: Nature
- bonus: 40
misc: null
name: Survival
sources:
- abbr: Bestiary 2
page_start: '150'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 60
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 10
spells:
- misc: null
name: true seeing
dc: 43
focus_points: null
misc: null
spell_lists: null
spells_source: Primal Innate Spells
traits:
- Dragon
- Tane
weaknesses:
- amount: 20
misc: null
type: vorpal weapons
- amount: null
misc: null
type: vorpal fear