ability_mods: cha_mod: 0 con_mod: 3 dex_mod: 0 int_mod: -2 str_mod: 4 wis_mod: 3 ac: 16 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 1d8+2 bludgeoning, DC 18 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Constrict range: null raw_description: '**__Constrict__** [One Action] 1d8+2 bludgeoning, DC 18' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The mudwretch squeezes harder, dealing 1d6 __persistent bleed damage__ to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Gory Hydration range: null raw_description: '**Gory Hydration** [Reaction] **Requirements** The mudwretch is dehydrated; **Trigger** The mudwretch deals Constrict damage to a living creature that has blood; **Effect** The mudwretch squeezes harder, dealing 1d6 __persistent bleed damage__ to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated.' requirements: The mudwretch is dehydrated saving_throw: null stages: null success: null traits: null trigger: The mudwretch deals Constrict damage to a living creature that has blood; - action_cost: One Action critical_failure: null critical_success: null description: Until it next acts, the mudwretch appears to be an ordinary puddle of mud. It has an automatic result of 20 on __Deception__ checks to pass as a mud puddle and can make a fist Strike against a creature that walks onto the mud puddle as a reaction. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Mud Puddle range: null raw_description: '**Mud Puddle** [One Action] (__concentrate__) Until it next acts, the mudwretch appears to be an ordinary puddle of mud. It has an automatic result of 20 on __Deception__ checks to pass as a mud puddle and can make a fist Strike against a creature that walks onto the mud puddle as a reaction.' requirements: null saving_throw: null stages: null success: null traits: - concentrate trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The mudwretch spews a 20-foot line of pressurized mud that deals 2d10 bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature also takes a –10-foot status penalty to its Speeds for 1 round. The mudwretch can't Spew Mud again for 1d4 rounds. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Spew Mud range: null raw_description: '**Spew Mud** [Two Actions] (__conjuration__, __primal__) The mudwretch spews a 20-foot line of pressurized mud that deals 2d10 bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature also takes a –10-foot status penalty to its Speeds for 1 round. The mudwretch can''t Spew Mud again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - conjuration - primal trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: If a mudwretch takes any damage from __horrid wilting__ or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can't Spew Mud, is __sickened 2__, and is __slowed 1__ until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Susceptible to Desiccation range: null raw_description: '**Susceptible to Desiccation** If a mudwretch takes any damage from __horrid wilting__ or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can''t Spew Mud, is __sickened 2__, and is __slowed 1__ until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'In its resting form, a mudwretch looks like a large puddle of thick, dark mud, heaped at the center in a slightly drier patch of loam. When a living creature approaches, though, the mudwretch lurches upward, piling its muddy flesh upon itself to form a roughly humanoid shape, often in vague mockery of the approaching creature''s general form in cases where the creature is a humanoid itself. Mudwretches possess a low level of intellect, and while they do not form societies or cultures of their own, they are attracted to ruins or abandoned settlements. They have little need to eat, but without a constant source of moisture, a mudwretch dries out, suffering from low throbbing aches until it can resaturate. Often, blood from living creatures has to do—a dried mudwretch is more dangerous to intruders than one that''s comfortably wallowing on a river bank. **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 16' hp: 40 hp_misc: null immunities: - bleed - critical hits - paralyzed - poison - sleep languages: - Terran level: 2 melee_attacks: - action_cost: One Action damage: formula: 1d8+4 type: bludgeoning name: fist plus_damage: - formula: null type: Grab to_hit: 10 traits: - agile name: Mudwretch perception: 9 ranged_attacks: null resistances: - amount: 3 misc: null type: acid - amount: 3 misc: except bludgeoning type: physical saves: fort: 11 fort_misc: null misc: null ref: 4 ref_misc: null will: 9 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The ground in the area is difficult terrain for all non-mudwretch creatures. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Muddy Field range: 10 feet raw_description: '**Muddy Field** (__aura__) 10 feet. The ground in the area is difficult terrain for all non-mudwretch creatures.' requirements: null saving_throw: null stages: null success: null traits: - aura trigger: null senses: - darkvision size: Medium skills: - bonus: 8 misc: null name: Athletics - bonus: 6 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '176' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 20 misc: null type: swim spell_lists: null traits: - Earth - Elemental - Water weaknesses: - amount: 5 misc: null type: fire