ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 5 int_mod: 3 str_mod: 3 wis_mod: 3 ac: 32 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The nilith reaches into the mind of the grabbed creature and implants disjointed images of the victim's worst fears and nightmares. The grabbed creature takes 6d6 mental damage (DC 31 basic Will save). On a critical failure, the target is also affected as though by __feeblemind__, and it must attempt a second Will save against that effect. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Mind Crush range: null raw_description: '**Mind Crush** [One Action] (__enchantment__, __mental__, __occult__) **Requirements** The nilith has a creature grabbed. **Effect** The nilith reaches into the mind of the grabbed creature and implants disjointed images of the victim''s worst fears and nightmares. The grabbed creature takes 6d6 mental damage (DC 31 basic Will save). On a critical failure, the target is also affected as though by __feeblemind__, and it must attempt a second Will save against that effect.' requirements: The nilith has a creature grabbed. saving_throw: null stages: null success: null traits: - enchantment - mental - occult trigger: null alignment: NE automatic_abilities: null description: 'The sleek, dark niliths resemble hairless, emaciated tree sloths. These creatures are intensely dangerous and fearsome, with red glowing eyes, wicked claws, and mouths full of needlelike teeth. Niliths feed off the emotions, fears, and flesh of the living, and folktales posit that those who have nightmares of these creatures are fated to one day be eaten by them. Niliths draw intense joy from tormenting sapient creatures, often focusing their predations on the pious and the just, from whom they draw forth their most basic fears and worst thoughts and revel in their victims'' subsequent terror. More often than not, these despicable manipulators wish to drive their victims into madness and even to suicide. Most niliths lack the patience to spend too much time fully tearing down an individual, and when a nilith tires of its current plaything and becomes bored with its particular thoughts and fears, it murders the quarry before feeding on its flesh and moving onto the next victim. Niliths are actually extensions of much deadlier creatures that dwell in a distant dimension beyond dreams—in a way, niliths are little more than remote feeding machines for the unknown alien entities to which they are connected. Scholars and dimensional travelers have attempted to uncover the exact mechanisms of this mysterious connection, but they have yet to decipher the truth. Indeed, many who investigate the nature of the nilith''s bond are driven to madness before getting anywhere close. The odd connection to otherworldly beings might help explain the longevity of these creatures, as it is believed that niliths can live for thousands of years. Thankfully for others, niliths are solitary creatures that hate the company of their own kind, likely because these harbingers of nightmares have no wish to taste the horrors they bring to others. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 27' hp: 150 hp_misc: null languages: - Aklo - Common - telepathy 30 feet level: 10 melee_attacks: - action_cost: One Action damage: formula: 2d10+9 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 23 traits: - agile - finesse - magical - action_cost: One Action damage: formula: 2d12+9 type: piercing name: fangs plus_damage: null to_hit: 23 traits: - finesse - magical name: Nilith perception: 19 ranged_attacks: null resistances: - amount: 10 misc: null type: mental - amount: 5 misc: except silver type: physical saves: fort: 17 fort_misc: null misc: null ref: 20 ref_misc: null will: 20 will_misc: null senses: - darkvision size: Medium skills: - bonus: 21 misc: null name: Acrobatics - bonus: 17 misc: null name: Athletics - bonus: 23 misc: null name: Intimidation - bonus: 19 misc: null name: Occultism - bonus: 21 misc: null name: Stealth - bonus: 17 misc: null name: Survival sources: - abbr: Bestiary page_start: '245' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 30 misc: null type: climb spell_lists: - attack_bonus: null cantrips: - level: 5 spells: - misc: null name: mage hand - misc: null name: message - misc: null name: read aura - misc: null name: shield constants: null dc: 29 focus_points: null misc: null spell_lists: - level: 5 spells: - misc: null name: hallucination - misc: null name: mind probe - level: 4 spells: - misc: null name: blink - misc: null name: confusion - misc: null name: crushing despair - misc: null name: dream message - misc: at will, self only name: invisibility - misc: null name: nightmare - level: 3 spells: - misc: at will name: mind reading spells_source: Occult Innate Spells traits: - Aberration