ability_mods: cha_mod: 2 con_mod: 0 dex_mod: 4 int_mod: 1 str_mod: -1 wis_mod: 2 ac: 17 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The quasit restores 1d6 HP to itself. failure: null frequency: once per round full_description: null generic_description: null maximum_duration: null name: Abyssal Healing range: null raw_description: '**Abyssal Healing** [One Action] (__concentrate__, __divine__, __healing__, __necromancy__) **Frequency** once per round; **Effect** The quasit restores 1d6 HP to itself.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - healing - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: "* **Bat **echolocation 40 feet; Speed 15 feet, fly Speed 30 feet;\ \ **Melee **fangs +7, **Damage **1d4–1 piercing; **Melee **wing +7 (agile), **Damage\ \ **1d4–1 bludgeoning\n\n * **Centipede **Speed 10 feet, climb 10 feet; **Melee\ \ **mandibles +7 (poison), **Damage **1 piercing plus 1d4 poison\n\n * **Toad\ \ **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws +7, **Damage **1 bludgeoning\n\ \n * **Wolf **size Medium; scent (imprecise) 30 feet; Speed 40 feet, climb 10\ \ feet; **Melee **jaws +7, **Damage **1d10–1 piercing plus Knockdown" effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: "**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,\ \ __transmutation__)\n\n * **Bat **echolocation 40 feet; Speed 15 feet, fly Speed\ \ 30 feet; **Melee **fangs +7, **Damage **1d4–1 piercing; **Melee **wing +7 (agile),\ \ **Damage **1d4–1 bludgeoning\n\n * **Centipede **Speed 10 feet, climb 10 feet;\ \ **Melee **mandibles +7 (poison), **Damage **1 piercing plus 1d4 poison\n\n \ \ * **Toad **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws +7, **Damage\ \ **1 bludgeoning\n\n * **Wolf **size Medium; scent (imprecise) 30 feet; Speed\ \ 40 feet, climb 10 feet; **Melee **jaws +7, **Damage **1d10–1 piercing plus Knockdown" requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: 6 rounds name: Quasit Venom range: null raw_description: '**Quasit Venom** (__poison__) **Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** As stage 1; **Stage 3** 1d6 poison and __slowed 1__ (1 round)' requirements: null saving_throw: DC 17 Fortitude stages: - effect: 1d6 poison (1 round) - effect: As stage 1 - effect: 1d6 poison and __slowed 1__ (1 round) success: null traits: - poison trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: The quasit's link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit's creator (such as a beloved daughter's doll) as an Interact action to automatically deal the quasit 2d6 mental damage. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Virtue Aversion range: null raw_description: '**Virtue Aversion** The quasit''s link to a mortal soul gave it birth, but it presents a vulnerability. Once per round, a creature can present an object related to something virtuous or good in the life of the quasit''s creator (such as a beloved daughter''s doll) as an Interact action to automatically deal the quasit 2d6 mental damage.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Unlike other demons, quasits are formed when a mortal spellcaster sheds a portion of their own sinful soul to create a familiar or companion. When these quasits outlive their creators, they become free willed and seek methods of returning to the Abyss, a task that requires pledging servitude to more powerful demons, so many quasits instead opt to remain on the Material Plane to promote evil and hope for chance and luck to someday provide them with a method of reaching the Abyss on their own. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15' hp: 25 hp_misc: null languages: - Abyssal - Common - telepathy (touch) level: 1 melee_attacks: - action_cost: One Action damage: formula: 1d6-1 type: slashing name: claw plus_damage: - formula: null type: 1d4 evil - formula: null type: quasit venom to_hit: 9 traits: - agile - evil - finesse - magical - poison name: Quasit perception: 7 ranged_attacks: null saves: fort: 4 fort_misc: null misc: null ref: 10 ref_misc: null will: 7 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Abyssal Knowledge range: null raw_description: '**Abyssal Knowledge** When a quasit offers Aid for an Arcana or Religion check, it gets the critical success result on any success and gets the critical failure result on any failure.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Tiny skills: - bonus: 7 misc: null name: Acrobatics - bonus: 4 misc: null name: Arcana - bonus: 7 misc: null name: Deception - bonus: 5 misc: null name: Intimidation - bonus: 5 misc: null name: Religion - bonus: 7 misc: null name: Stealth sources: - abbr: Bestiary page_start: '76' page_stop: null speed: - amount: 15 misc: null type: Land - amount: 35 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 1 spells: - misc: null name: detect magic constants: null dc: 17 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: read omens - level: 2 spells: - misc: at will; good only name: detect alignment - misc: at will, self only name: invisibility - level: 1 spells: - misc: null name: fear spells_source: Divine Innate Spells traits: - Demon - Fiend weaknesses: - amount: 3 misc: null type: cold iron - amount: 3 misc: null type: good