ability_mods: cha_mod: 3 con_mod: 5 dex_mod: 4 int_mod: 0 str_mod: 6 wis_mod: 4 ac: 27 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: 'The Sandpoint Devil breathes a 30-foot cone of flame that deals 6d10 fire damage. Each creature in the area must attempt a DC 26 Reflex save. The Sandpoint Devil can''t use Accursed Breath for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is __sickened 2__ by the agonizing pain of its burns. Critical Failure The creature takes full damage and is cursed. The victim''s flesh appears charred and burned, and the pain of being burned alive never fully vanishes. The cursed creature takes a –2 status penalty to all checks from the constant pain. Healing doesn''t alter the appearance of the burns or lessen the penalty, but removing the curse does.' effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Accursed Breath range: null raw_description: '**Accursed Breath** [Two Actions] (__curse__, __evocation__, __fire__, __occult__) The Sandpoint Devil breathes a 30-foot cone of flame that deals 6d10 fire damage. Each creature in the area must attempt a DC 26 Reflex save. The Sandpoint Devil can''t use Accursed Breath for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is __sickened 2__ by the agonizing pain of its burns. Critical Failure The creature takes full damage and is cursed. The victim''s flesh appears charred and burned, and the pain of being burned alive never fully vanishes. The cursed creature takes a –2 status penalty to all checks from the constant pain. Healing doesn''t alter the appearance of the burns or lessen the penalty, but removing the curse does.' requirements: null saving_throw: null stages: null success: null traits: - curse - evocation - fire - occult trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The Sandpoint Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will save or become __frightened 2__ (frightened 3 and __fleeing__ as long as it remains frightened on a critical failure). Creatures that attempt this Will save are then immune to Devil's Howl for 24 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Devil's Howl range: null raw_description: '**Devil''s Howl** [Two Actions] (__auditory__, __emotion__, __enchantment__, __fear__, __mental__, __occult__) The Sandpoint Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will save or become __frightened 2__ (frightened 3 and __fleeing__ as long as it remains frightened on a critical failure). Creatures that attempt this Will save are then immune to Devil''s Howl for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - auditory - emotion - enchantment - fear - mental - occult trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: Medium or smaller, hoof, DC 23 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Trample range: null raw_description: '**__Trample__** [Three Actions] Medium or smaller, hoof, DC 23' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: '** Hoof only.' effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'While some creatures have been fused to create a new entity that''s graceful and beautiful, the Sandpoint Devil is the opposite. It has the hooves and body of a powerful horse, but it walks on its hind legs in a perverse parody of a humanoid gait. Its equine face has been distorted and elongated with skeletal, yellowed fangs and milky eyes. The pox-spotted hide along the creature''s back bears a draconic tail with dark, spiny plates and two torn, bat-like wings. The legendary Sandpoint Devil appears only on moonless nights when mists gather around the coast. Most encounters end with missing livestock or children, with little left behind other than oddly placed hoofprints that reek of brimstone. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 34 **__Recall Knowledge - Fiend__ (__Religion__)**: DC 34' hp: 165 hp_misc: null immunities: - fire - fear languages: - Abyssal - Varisian level: 8 melee_attacks: - action_cost: One Action damage: formula: 2d10+12 type: piercing name: jaws plus_damage: null to_hit: 20 traits: null - action_cost: One Action damage: formula: 2d6+12 type: bludgeoning name: hoof plus_damage: null to_hit: 20 traits: - agile - versatile S name: Sandpoint Devil perception: 16 ranged_attacks: null rarity: Unique saves: fort: 19 fort_misc: null misc: +1 status to all saves vs. magic ref: 14 ref_misc: null will: 16 will_misc: null senses: - greater darkvision - scent (imprecise) 30 feet size: Large skills: - bonus: 16 misc: null name: Acrobatics - bonus: 18 misc: null name: Athletics - bonus: 18 misc: null name: Intimidation - bonus: 18 misc: null name: Stealth - bonus: 16 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '230' page_stop: null speed: - amount: 35 misc: null type: Land - amount: 50 misc: null type: fly spell_lists: - attack_bonus: 15 cantrips: - level: 4 spells: - misc: null name: produce flame constants: null dc: 23 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: dimension door - misc: null name: phantasmal killer - level: 3 spells: - misc: null name: stinking cloud - level: 2 spells: - misc: null name: obscuring mist - level: 1 spells: - misc: at will name: gust of wind spells_source: Occult Innate Spells traits: - Beast - Fiend weaknesses: - amount: 5 misc: null type: cold iron