ability_mods:
cha_mod: 4
con_mod: 4
dex_mod: 6
int_mod: 0
str_mod: -5
wis_mod: 4
ac: 25
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When the specter damages a living creature with its vile touch Strike,
the specter gains 5 temporary Hit Points and the target creature must attempt
a DC 25 Will save to avoid becoming corrupted.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Spectral Corruption
range: null
raw_description: '**Spectral Corruption** (__curse__, __divine__, __enchantment__,
__incapacitation__, __mental__) When the specter damages a living creature with
its vile touch Strike, the specter gains 5 temporary Hit Points and the target
creature must attempt a DC 25 Will save to avoid becoming corrupted.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- divine
- enchantment
- incapacitation
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected and is temporarily immune to spectral
corruption for 1 minute.
description: The creature is unaffected and is temporarily immune to spectral corruption
for 1 minute.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The creature is unaffected and is temporarily
immune to spectral corruption for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __stupefied 2__ for 1 hour.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The creature is __stupefied 2__ for 1 hour.'
requirements: null
saving_throw: null
stages: null
success: The creature is __stupefied 2__ for 1 hour.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature succumbs to the corruption and becomes a spectral thrall.
The creature is controlled by the specter, obeying the specter's telepathic or
spoken orders, though a spectral thrall does not obey obviously self-destructive
orders. It can attempt a new Will save at the end of each of its turns; on a success,
it is no longer controlled by the specter but becomes stupefied 2 for 1 hour.
effect: null
failure: The creature succumbs to the corruption and becomes a spectral thrall.
The creature is controlled by the specter, obeying the specter's telepathic or
spoken orders, though a spectral thrall does not obey obviously self-destructive
orders. It can attempt a new Will save at the end of each of its turns; on a success,
it is no longer controlled by the specter but becomes stupefied 2 for 1 hour.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** The creature succumbs to the corruption and becomes
a spectral thrall. The creature is controlled by the specter, obeying the specter''s
telepathic or spoken orders, though a spectral thrall does not obey obviously
self-destructive orders. It can attempt a new Will save at the end of each of
its turns; on a success, it is no longer controlled by the specter but becomes
stupefied 2 for 1 hour.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the creature remains a thrall to the specter until
the curse is removed or until the specter succumbs to pain starvation; it can't
attempt new Will saves to recover on its own.
critical_success: null
description: As failure, but the creature remains a thrall to the specter until
the curse is removed or until the specter succumbs to pain starvation; it can't
attempt new Will saves to recover on its own.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** As failure, but the creature remains a thrall
to the specter until the curse is removed or until the specter succumbs to pain
starvation; it can''t attempt new Will saves to recover on its own.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Frightful Presence
range: 30 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
**Critical Success** The creature is unaffected by the presence.
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
saving_throw: DC 22
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A specter that goes for more than a month without dealing negative
damage to a living humanoid becomes desperate and almost feral. It changes alignment
from lawful evil to chaotic evil, loses control of any corrupted thralls it might
have, and becomes __quickened__. It can use its additional action only to make
vile touch Strikes against __humanoid__ targets. At the end of any turn in which
it deals any amount of negative damage to a living humanoid, it reverts to lawful
evil and is no longer quickened, but any thralls it lost control of remain free.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Pain Starvation
range: null
raw_description: '**Pain Starvation** A specter that goes for more than a month
without dealing negative damage to a living humanoid becomes desperate and almost
feral. It changes alignment from lawful evil to chaotic evil, loses control of
any corrupted thralls it might have, and becomes __quickened__. It can use its
additional action only to make vile touch Strikes against __humanoid__ targets.
At the end of any turn in which it deals any amount of negative damage to a living
humanoid, it reverts to lawful evil and is no longer quickened, but any thralls
it lost control of remain free.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A specter caught in sunlight is __clumsy 2__ and __slowed 2__ for as
long as it remains in the sunlight.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sunlight Powerlessness
range: null
raw_description: '**Sunlight Powerlessness** A specter caught in sunlight is __clumsy
2__ and __slowed 2__ for as long as it remains in the sunlight.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'When an evil mortal creature dies, it sometimes returns to haunt the
area of its death as a specter, a hateful remnant, always seeking to slay others—particularly
__humanoids__—in an attempt to distribute its pain among as many souls as it can.
A specter maintains a strange semblance of its prior identity, but with a corrupted
sense of purpose. It cannot be reasoned with.
A specter denied the opportunity to harm living humanoids grows increasingly agonized
and irrational, akin to the mindset of a starving person forever denied a release
from agony through death.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 23'
hp: 95
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
languages:
- Common
- Necril
- telepathy 100 feet (with spectral thralls only)
level: 7
melee_attacks:
- action_cost: One Action
damage:
formula: null
type: 6d6 negative
name: vile touch
plus_damage:
- formula: null
type: spectral corruption
to_hit: 18
traits:
- finesse
name: Specter
perception: 15
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: all
saves:
fort: 13
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 15
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 17
misc: null
name: Acrobatics
- bonus: 15
misc: null
name: Intimidation
- bonus: 17
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '248'
page_stop: null
speed:
- amount: 40
misc: null
type: fly
spell_lists: null
traits:
- Incorporeal
- Undead