ability_mods: cha_mod: 3 con_mod: 7 dex_mod: 3 int_mod: -3 str_mod: 8 wis_mod: 2 ac: 39 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The umonlee breathes a cone of extremely cold air that damages its prey and can freeze them to the ground. Its breath deals 12d8 cold damage to creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can't use Freezing Breath again for 1d4 rounds. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Freezing Breath range: null raw_description: '**Freezing Breath** [Two Actions] (__cold__, __evocation__, __incapacitation__, __primal__) The umonlee breathes a cone of extremely cold air that damages its prey and can freeze them to the ground. Its breath deals 12d8 cold damage to creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can''t use Freezing Breath again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - cold - evocation - incapacitation - primal trigger: null - action_cost: None critical_failure: null critical_success: The creature is unaffected. description: The creature is unaffected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature takes half damage and is __slowed 1__ for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The creature takes half damage and is __slowed 1__ for 1 round.' requirements: null saving_throw: null stages: null success: The creature takes half damage and is __slowed 1__ for 1 round. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature takes full damage and is slowed 1 for 1 round. If the creature is standing on the ground, it's __immobilized__ as thick ice forms around it, and it can't recover from being slowed. The creature remains immobilized and slowed 1 until it manages to __Escape__ (DC 36) or deal 30 damage to the ice, which has weakness 10 to fire. effect: null failure: The creature takes full damage and is slowed 1 for 1 round. If the creature is standing on the ground, it's __immobilized__ as thick ice forms around it, and it can't recover from being slowed. The creature remains immobilized and slowed 1 until it manages to __Escape__ (DC 36) or deal 30 damage to the ice, which has weakness 10 to fire. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature takes full damage and is slowed 1 for 1 round. If the creature is standing on the ground, it''s __immobilized__ as thick ice forms around it, and it can''t recover from being slowed. The creature remains immobilized and slowed 1 until it manages to __Escape__ (DC 36) or deal 30 damage to the ice, which has weakness 10 to fire.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break. critical_success: null description: As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 2d10+8 bludgeoning, DC 36 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Greater Constrict range: null raw_description: '**__Greater Constrict__** [One Action] 2d10+8 bludgeoning, DC 36' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'Those who dwell in the coldest climates of Golarion tell of a brutal beast that swims through the ice and snow and can devastate entire villages in minutes. Ancient Erutaki who made their homes in the frozen polar expanse called the Crown of the World named this monster the umonlee. Umonlees are bestial predators who constantly hunt, rarely resting in service of a hunger that is never fully sated. Despite this animalistic drive, umonlees are semi-intelligent creatures who often select and stalk their prey. However, they are not terribly bright and often keep their hunting grounds in sparsely-trafficked areas. It is rare for an umonlee to attack a village, but one might attack a sparse group, such as a hunting or scouting party. Many caravans traversing the Path of Aganhei—the trade route between the continents of Avistan and Tian Xia that crosses the Crown of the World—have had their expeditions abruptly ended by an encounter with one of these monstrosities. Those who study monsters posit that umonlees are related to __chuuls__, as the creatures exhibit some similarities. Both are semi-intelligent, crustacean predators that use ambush tactics to kill and eat their prey. Even though they can talk, umonlees typically only speak __Aklo__, which also gives credence to this theory. This would also lend to the theory that chuuls are products of __alghollthu__ manipulation, meaning that umonlees are also the results of these alien designs. However, the fact that these creatures aren''t evil argues well against such a theory. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 36' hp: 320 hp_misc: null immunities: - cold languages: - Aklo level: 15 melee_attacks: - action_cost: One Action damage: formula: 3d6+16 type: piercing name: jaws plus_damage: - formula: null type: 3d6 cold to_hit: 31 traits: - reach 10 feet - action_cost: One Action damage: formula: 3d8+16 type: slashing name: pincers plus_damage: - formula: null type: Improved Grab to_hit: 31 traits: - agile - reach 15 feet name: Umonlee perception: 25 ranged_attacks: null rarity: Uncommon resistances: - amount: 10 misc: null type: mental saves: fort: 28 fort_misc: null misc: +1 status vs. mental ref: 26 ref_misc: null will: 23 will_misc: null senses: - darkvision - tremorsense (imprecise) 80 feet size: Huge skills: - bonus: 31 misc: null name: Athletics - bonus: 24 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '271' page_stop: null speed: - amount: 50 misc: null type: Land - amount: 25 misc: null type: burrow - amount: 40 misc: null type: swim spell_lists: null traits: - Amphibious - Beast - Cold weaknesses: - amount: 15 misc: null type: fire