ability_mods: cha_mod: 4 con_mod: 2 dex_mod: 3 int_mod: 2 str_mod: 5 wis_mod: 4 ac: 24 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Giant bat with fangs +15 for 1d8+9 piercing. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, __transmutation__) Giant bat with fangs +15 for 1d8+9 piercing.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire's Will DC. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Create Spawn range: null raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator''s control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire''s Will DC.' requirements: null saving_throw: null stages: null success: null traits: - divine - downtime - necromancy trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The vampire can cast __dominate__ (DC 22) at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours. Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Dominate range: null raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__, __mental__, __visual__) The vampire can cast __dominate__ (DC 22) at will as a divine innate spell. Casting it requires staring into the target''s eyes, giving the spell the visual trait. A creature that succeeds is temporarily immune to that vampire''s Dominate for 24 hours. Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.' requirements: null saving_throw: null stages: null success: null traits: - divine - enchantment - incapacitation - mental - visual trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature is within the vampire''s reach.' effect: The vampire sinks its fangs into that creature to drink its blood. This requires an __Athletics__ check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is __drained 2__ and the vampire regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Drink Blood range: null raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature is within the vampire''s reach. **Effect** The vampire sinks its fangs into that creature to drink its blood. This requires an __Athletics__ check against the victim''s Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is __drained 2__ and the vampire regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore any HP to the vampire but increases the victim''s drain value by 1. A vampire can also consume blood that''s been emptied into a vessel for sustenance, but it gains no HP from doing so. A victim''s drained condition decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The vampire turns into a cloud of vapor, as the __gaseous form__ spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Turn to Mist range: null raw_description: '**Turn to Mist** [One Action] (__concentrate__, __divine__, __transmutation__) The vampire turns into a cloud of vapor, as the __gaseous form__ spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - transmutation trigger: null alignment: CE automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage. It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Mist Escape range: null raw_description: '**Mist Escape** [Free Action]**Trigger** The vampire is reduced to 0 HP. **Effect** The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it''s at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage. It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The vampire is reduced to 0 HP. description: 'Vampire counts rule their demesnes through a mix of fear and cruelty. **__Recall Knowledge - Undead__ (__Religion__)**: DC 22' hp: 65 hp_misc: coffin restoration, fast healing 7, negative healing immunities: - death effects - disease - paralyze - poison - sleep items: - +1 rapier - leather armor languages: - Common - Necril - plus one regional language level: 6 melee_attacks: - action_cost: One Action damage: formula: 1d6+11 type: piercing name: rapier plus_damage: null to_hit: 17 traits: - deadly 1d8 - disarm +1 - action_cost: One Action damage: formula: 1d8+8 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 17 traits: - agile name: Vampire Count perception: 17 ranged_attacks: null resistances: - amount: 7 misc: except magical silver type: physical saves: fort: 11 fort_misc: null misc: null ref: 14 ref_misc: null will: 17 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include __rat swarms__, __bat swarms__, and __wolves__, but can include other creatures. The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Children of the Night range: null raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__) The vampire''s presence brings forth creatures of the night to do the master''s bidding. These typically include __rat swarms__, __bat swarms__, and __wolves__, but can include other creatures. The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can''t communicate back.' requirements: null saving_throw: null stages: null success: null traits: - divine - enchantment - mental trigger: null senses: - darkvision size: Medium skills: - bonus: 13 misc: null name: Acrobatics - bonus: 15 misc: null name: Athletics - bonus: 14 misc: null name: Deception - bonus: 14 misc: null name: Diplomacy - bonus: 16 misc: null name: Intimidation - bonus: 14 misc: null name: Society - bonus: 13 misc: null name: Stealth sources: - abbr: Bestiary page_start: '320' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: climb spell_lists: null traits: - Undead - Vampire weaknesses: - amount: null misc: null type: vampire weaknesses