ability_mods: cha_mod: 5 con_mod: 1 dex_mod: 4 int_mod: 6 str_mod: 3 wis_mod: 4 ac: 27 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Giant bat with fangs +19 for 2d8+9 piercing. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, __transmutation__) Giant bat with fangs +19 for 2d8+9 piercing.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire's Will DC. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Create Spawn range: null raw_description: '**Create Spawn** (__divine__, __downtime__, __necromancy__) If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator''s control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire''s Will DC.' requirements: null saving_throw: null stages: null success: null traits: - divine - downtime - necromancy trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The vampire can cast __dominate__ (DC 26) at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. A creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours. Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Dominate range: null raw_description: '**Dominate** [Two Actions] (__divine__, __enchantment__, __incapacitation__, __mental__, __visual__) The vampire can cast __dominate__ (DC 26) at will as a divine innate spell. Casting it requires staring into the target''s eyes, giving the spell the visual trait. A creature that succeeds is temporarily immune to that vampire''s Dominate for 24 hours. Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.' requirements: null saving_throw: null stages: null success: null traits: - divine - enchantment - incapacitation - mental - visual trigger: null - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The vampire expends the power stored in its signet ring. This gives the vampire the ability to cast one prepared spell it had already previously cast today, without spending a spell slot. The vampire must still Cast the Spell and meet the spell's other requirements. failure: null frequency: Once per day. Requirements The vampire hasn't acted yet on this turn. full_description: null generic_description: null maximum_duration: null name: Drain Bonded Item range: null raw_description: '**Drain Bonded Item** [Free Action] (__arcane__, __wizard__) **Frequency** Once per day. **Requirements** The vampire hasn''t acted yet on this turn. **Effect** The vampire expends the power stored in its signet ring. This gives the vampire the ability to cast one prepared spell it had already previously cast today, without spending a spell slot. The vampire must still Cast the Spell and meet the spell''s other requirements.' requirements: The vampire hasn't acted yet on this turn. saving_throw: null stages: null success: null traits: - arcane - wizard trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature is within the vampire''s reach.' effect: The vampire sinks its fangs into that creature to drink its blood. This requires an __Athletics__ check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is __drained 2__ and the vampire regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Drink Blood range: null raw_description: '**Drink Blood** [One Action] (__divine__, __necromancy__) **Requirement** A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing creature is within the vampire''s reach. **Effect** The vampire sinks its fangs into that creature to drink its blood. This requires an __Athletics__ check against the victim''s Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is __drained 2__ and the vampire regains 10 HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that''s already drained doesn''t restore any HP to the vampire but increases the victim''s drain value by 1. A vampire can also consume blood that''s been emptied into a vessel for sustenance, but it gains no HP from doing so. A victim''s drained condition decreases by 1 per week. A blood transfusion, which requires a DC 20 __Medicine__ check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: If another creature's reaction would disrupt the vampire mastermind's spellcasting action, the vampire attempts a DC 15 flat check. If the vampire succeeds, its action isn't disrupted. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Steady Spellcasting range: null raw_description: '**Steady Spellcasting** If another creature''s reaction would disrupt the vampire mastermind''s spellcasting action, the vampire attempts a DC 15 flat check. If the vampire succeeds, its action isn''t disrupted.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The vampire turns into a cloud of vapor, as the gaseous form spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Turn to Mist range: null raw_description: '**Turn to Mist** [One Action] (__concentrate__, __divine__, __transmutation__) The vampire turns into a cloud of vapor, as the gaseous form spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - transmutation trigger: null alignment: CE automatic_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage. It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Mist Escape range: null raw_description: '**Mist Escape** [Free Action]**Trigger** The vampire is reduced to 0 HP. **Effect** The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it''s at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage. It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The vampire is reduced to 0 HP. description: 'Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide. **__Recall Knowledge - Undead__ (__Religion__)**: DC 28' hp: 115 hp_misc: coffin restoration, fast healing 10, negative healing immunities: - death effects - disease - paralyze - poison - sleep items: - signet ring languages: - Common - Necril - plus one regional language level: 9 melee_attacks: - action_cost: One Action damage: formula: 2d8+9 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 18 traits: - agile name: Vampire Mastermind perception: 20 ranged_attacks: null rarity: Uncommon resistances: - amount: 10 misc: except magical silver type: physical saves: fort: 15 fort_misc: null misc: null ref: 18 ref_misc: null will: 20 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The vampire's presence brings forth creatures of the night to do the master's bidding. These typically include __rat swarms__, __bat swarms__, and __wolves__, but can include other creatures. The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Children of the Night range: null raw_description: '**Children of the Night** (__divine__, __enchantment__, __mental__) The vampire''s presence brings forth creatures of the night to do the master''s bidding. These typically include __rat swarms__, __bat swarms__, and __wolves__, but can include other creatures. The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can''t communicate back.' requirements: null saving_throw: null stages: null success: null traits: - divine - enchantment - mental trigger: null senses: - darkvision size: Medium skills: - bonus: 17 misc: null name: Acrobatics - bonus: 21 misc: null name: Arcana - bonus: 16 misc: null name: Athletics - bonus: 20 misc: null name: Deception - bonus: 20 misc: null name: Diplomacy - bonus: 22 misc: null name: Intimidation - bonus: 19 misc: null name: Society - bonus: 19 misc: null name: Stealth sources: - abbr: Bestiary page_start: '321' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: climb spell_lists: - attack_bonus: 19 cantrips: - level: 4 spells: - misc: null name: detect magic - misc: null name: mage hand - misc: null name: message - misc: null name: ray of frost - misc: null name: sigil constants: null dc: 29 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: fire shield - misc: null name: phantasmal killer - misc: null name: veil - misc: null name: wall of fire - level: 3 spells: - misc: null name: dispel magic - misc: null name: fireball - misc: null name: haste - misc: null name: lightning bolt - level: 2 spells: - misc: null name: flaming sphere - misc: null name: invisibility - misc: null name: mirror image - misc: null name: touch of idiocy - level: 1 spells: - misc: x2 name: color spray - misc: null name: fleet step - misc: null name: ray of enfeeblement spells_source: Arcane Prepared Spells traits: - Undead - Vampire weaknesses: - amount: null misc: null type: vampire weaknesses