action_abbr: '3' cast: '|3| material, somatic, verbal' components: - Material - Somatic - Verbal descr: "You create an opaque wall of light in a single vibrant color. The wall is\ \ straight and vertical, stretching 60 feet long and 30 feet high. If the wall would\ \ pass through a creature, the spell is lost. The wall sheds bright light for 20\ \ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\ \ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\ \ effect on items, effects, or creatures that attempt to pass through. *Chromatic\ \ wall* can't be counteracted normally; rather, each color is automatically counteracted\ \ when targeted by a specific spell, even if that spell's level is lower than that\ \ of *chromatic wall*. \n\n1. **Red** The wall destroys ranged weapon ammunition\ \ (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire\ \ damage to anyone passing through, with a basic Reflex save. *Cone of cold* can\ \ counteract a red *chromatic wall*. \n\n2. **Orange** The wall destroys thrown\ \ weapons that would pass through, and it deals 25 acid damage to anyone passing\ \ through, with a basic Reflex save. *Gust of wind* can counteract an orange *chromatic\ \ wall*. \n\n3. **Yellow** The wall stops acid, cold, electricity, fire, force,\ \ negative, positive, and sonic effects from passing through, and it deals 30 electricity\ \ damage to anyone passing through, with a basic Reflex save. *Disintegrate* can\ \ counteract a yellow *chromatic wall*. \n\n4. **Green** The wall stops toxins,\ \ gases, and breath weapons from passing through. It deals 10 poison damage to anyone\ \ passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude save\ \ reduces the damage and negates the enfeebled condition on a success. *Passwall*\ \ can counteract a green *chromatic wall*. \n\n---\n**Heightened (7th)** The spell's\ \ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\ \ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\ \ \n\n5. **Blue** The wall stops auditory, petrification, and visual effects from\ \ passing through, and creatures passing through are subject to the effects of *flesh\ \ to stone*. *Magic missile* can counteract a blue *chromatic wall*. \n\n6. **Indigo**\ \ The wall stops divination and mental effects from passing through, and those passing\ \ through are subject to the effects of *warp mind*. *Searing light* can counteract\ \ an indigo *chromatic wall*.\n\n7. **Violet** The wall prevents spells from targeting\ \ the other side (area effects still cross as normal). Creatures passing through\ \ must succeed at a Will save or they are slowed 1 for 1 minute; on a critical failure,\ \ the creature is instead sent to another plane, with the effect of *plane shift*.\ \ *Dispel magic* can counteract a violet *chromatic wall*. \n\n8. Reroll, and creatures\ \ that pass through the wall take a -2 circumstance penalty to their saves." duration: 10 minutes has_been_manually_proofread: true level: 5 name: Chromatic Wall range: 120 feet req: null source: - abbr: CRB page_start: 323 page_stop: 323 targets: null traditions: - Arcane - Occult traits: - Abjuration trigger: null type: Spell