pathfinder-2-sqlite-MIRROR/data/monsters/bone prophet.yaml

270 lines
6.2 KiB
YAML

ability_mods:
cha_mod: 6
con_mod: 2
dex_mod: 3
int_mod: 5
str_mod: 3
wis_mod: 5
ac: 27
ac_special: null
active_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine
creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and
they rise as skeletons. The bone prophet can raise one Large creature as a __skeletal
giant__ or up to three Medium creatures as __skeletal champions__; the equipment
and attacks might be different depending on the corpses' possessionsThese skeletons
have the __minion__ trait and are under the bone prophet's control; the bone prophet
can give all these minions the same command with a single action that has the
__concentrate__ trait. Any skeletal minions that still remain after 10 minutes
crumble to dust.
failure: null
frequency: once per day
maximum_duration: null
name: Raise Serpent
range: null
raw_description: '**Raise Serpent** [Three Actions] (__divine__, __necromancy__)
**Frequency** once per day; **Effect** The bone prophet animates corpses of snakes,
serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh
on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise
one Large creature as a __skeletal giant__ or up to three Medium creatures as
__skeletal champions__; the equipment and attacks might be different depending
on the corpses'' possessionsThese skeletons have the __minion__ trait and are
under the bone prophet''s control; the bone prophet can give all these minions
the same command with a single action that has the __concentrate__ trait. Any
skeletal minions that still remain after 10 minutes crumble to dust.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
maximum_duration: 6 rounds
name: Serpentfolk Venom
range: null
raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 26 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__
(1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)'
requirements: null
saving_throw: DC 26 Fortitude
stages:
- effect: 1d4 poison damage and __enfeebled 1__ (1 round)
- effect: 2d4 poison damage and enfeebled 1 (1 round)
success: null
traits:
- poison
trigger: null
alignment: NE
automatic_abilities: null
description: 'The speakers for the dead known as bone prophets hold an esteemed place
as voices for their decapitated god. Burial rites, necromantic rituals, and the
delivery of cryptic utterances supposedly whispered to them by __Ydersius__ all
fall under the dominion of these priests. Bone prophets often raise fallen aapophs
as skeletons.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 26'
hp: 115
hp_misc: null
items:
- +1 striking staff
- religious symbol of Ydersius
- invisibility potion
languages:
- Aklo
- Common
- Necril
- Undercommon
- telepathy 100 feet
level: 8
melee_attacks:
- action_cost: One Action
damage:
- formula: 2d4+9
type: bludgeoning
name: staff
to_hit: 18
traits:
- magical
- two-hand d8
- action_cost: One Action
damage:
- formula: 2d6+9
type: piercing
- formula: null
type: serpentfolk venom
name: fangs
to_hit: 17
traits:
- finesse
name: Bone Prophet
perception: 15
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
misc: null
type: poison
saves:
fort: 14
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 15
ref_misc: null
will: 19
will_misc: +4 status vs. mental
senses:
- darkvision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 15
misc: null
name: Arcana
- bonus: 18
misc: null
name: Deception
- bonus: 16
misc: null
name: Intimidation
- bonus: 17
misc: null
name: Occultism
- bonus: 19
misc: null
name: Religion
- bonus: 15
misc: null
name: Society
- bonus: 13
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '239'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- attack_bonus: 20
cantrips:
- level: 4
spells:
- misc: null
name: chill touch
- misc: null
name: detect magic
- misc: null
name: guidance
- misc: null
name: light
- misc: null
name: read aura
constants: null
dc: 28
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: air walk
- misc: null
name: harm
- misc: null
name: read omens
- misc: 3 slots
name: talking corpse
- level: 3
spells:
- misc: null
name: bind undead
- misc: null
name: blindness
- misc: null
name: chilling darkness
- misc: 4 slots
name: vampiric touch
- level: 2
spells:
- misc: null
name: darkness
- misc: null
name: death knell
- misc: null
name: resist energy
- misc: 4 slots
name: see invisibility
- level: 1
spells:
- misc: null
name: bane
- misc: null
name: command
- misc: null
name: fear
- misc: 4 slots
name: ventriloquism
spells_source: Divine Spontaneous Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 28
focus_points: null
misc: null
spell_lists:
- level: 6
spells:
- misc: null
name: dominate
- level: 5
spells:
- misc: null
name: illusory scene
- misc: null
name: suggestion
- level: 3
spells:
- misc: at will
name: illusory disguise
- level: 2
spells:
- misc: at will
name: mirror image
- level: 1
spells:
- misc: at will
name: ventriloquism
spells_source: Occult Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 28
focus_points: null
misc: null
spell_lists:
- level: 2
spells:
- misc: null
name: create undead
spells_source: Rituals
traits:
- Humanoid
- Serpentfolk